diff options
Diffstat (limited to 'src')
4 files changed, 26 insertions, 30 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 2809f9281..f048174cb 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -428,6 +428,8 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) { return pointer_type; } } + +constexpr size_t NUM_FIXEDFNCTEXTURE = 10; } // Anonymous namespace void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) { @@ -1272,7 +1274,7 @@ void EmitContext::DefineInputs(const IR::Program& program) { Decorate(id, spv::Decoration::Location, location); input_front_color = id; } - for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) { + for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) { if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) { if (ununsed_location.empty()) { throw RuntimeError("Unable to get an unused location"); @@ -1352,7 +1354,7 @@ void EmitContext::DefineOutputs(const IR::Program& program) { Decorate(id, spv::Decoration::Location, location); output_front_color = id; } - for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) { + for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) { if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) { if (ununsed_location.empty()) { throw RuntimeError("Unable to get an unused location"); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index c3ebd3e6a..dd0d01b2a 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -43,6 +43,25 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&... } } +bool IsFixedFncTexture(IR::Attribute attribute) { + return attribute >= IR::Attribute::FixedFncTexture0S && + attribute <= IR::Attribute::FixedFncTexture9Q; +} + +u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) { + if (!IsFixedFncTexture(attribute)) { + throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute); + } + return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u; +} + +u32 FixedFncTextureAttributeElement(IR::Attribute attribute) { + if (!IsFixedFncTexture(attribute)) { + throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute); + } + return static_cast<u32>(attribute) % 4; +} + template <typename... Args> Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) { if (ctx.stage == Stage::TessellationControl) { @@ -75,8 +94,8 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) { } } if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) { - const u32 index{IR::FixedFncTextureAttributeIndex(attr)}; - const u32 element{IR::FixedFncTextureAttributeElement(attr)}; + const u32 index{FixedFncTextureAttributeIndex(attr)}; + const u32 element{FixedFncTextureAttributeElement(attr)}; const Id element_id{ctx.Const(element)}; return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index], element_id); @@ -323,7 +342,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; } if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) { - const u32 index{IR::FixedFncTextureAttributeIndex(attr)}; + const u32 index{FixedFncTextureAttributeIndex(attr)}; return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_fixed_fnc_textures[index], ctx.Const(element))); diff --git a/src/shader_recompiler/frontend/ir/attribute.cpp b/src/shader_recompiler/frontend/ir/attribute.cpp index 5b3694f65..4d0b8b8e5 100644 --- a/src/shader_recompiler/frontend/ir/attribute.cpp +++ b/src/shader_recompiler/frontend/ir/attribute.cpp @@ -9,24 +9,6 @@ namespace Shader::IR { -bool IsFixedFncTexture(Attribute attribute) { - return attribute >= Attribute::FixedFncTexture0S && attribute <= Attribute::FixedFncTexture9Q; -} - -u32 FixedFncTextureAttributeIndex(Attribute attribute) { - if (!IsFixedFncTexture(attribute)) { - throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute); - } - return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::FixedFncTexture0S)) / 4u; -} - -u32 FixedFncTextureAttributeElement(Attribute attribute) { - if (!IsFixedFncTexture(attribute)) { - throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute); - } - return static_cast<u32>(attribute) % 4; -} - bool IsGeneric(Attribute attribute) noexcept { return attribute >= Attribute::Generic0X && attribute <= Attribute::Generic31X; } diff --git a/src/shader_recompiler/frontend/ir/attribute.h b/src/shader_recompiler/frontend/ir/attribute.h index 9ca4dd76e..ca1199494 100644 --- a/src/shader_recompiler/frontend/ir/attribute.h +++ b/src/shader_recompiler/frontend/ir/attribute.h @@ -222,15 +222,8 @@ enum class Attribute : u64 { FrontFace = 255, }; -constexpr size_t NUM_FIXEDFNCTEXTURE = 10; constexpr size_t NUM_GENERICS = 32; -[[nodiscard]] bool IsFixedFncTexture(Attribute attribute); - -[[nodiscard]] u32 FixedFncTextureAttributeIndex(Attribute attribute); - -[[nodiscard]] u32 FixedFncTextureAttributeElement(Attribute attribute); - [[nodiscard]] bool IsGeneric(Attribute attribute) noexcept; [[nodiscard]] u32 GenericAttributeIndex(Attribute attribute); |