diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 13 | ||||
-rw-r--r-- | src/video_core/shader/decode/arithmetic_integer.cpp | 29 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 6 |
3 files changed, 45 insertions, 3 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index a6110bd86..28272ef6f 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -950,6 +950,11 @@ union Instruction { } isetp; union { + BitField<48, 1, u64> is_signed; + BitField<49, 3, PredCondition> cond; + } icmp; + + union { BitField<0, 3, u64> pred0; BitField<3, 3, u64> pred3; BitField<12, 3, u64> pred12; @@ -1645,6 +1650,10 @@ public: SEL_C, SEL_R, SEL_IMM, + ICMP_RC, + ICMP_R, + ICMP_CR, + ICMP_IMM, MUFU, // Multi-Function Operator RRO_C, // Range Reduction Operator RRO_R, @@ -1910,6 +1919,10 @@ private: INST("0100110010100---", Id::SEL_C, Type::ArithmeticInteger, "SEL_C"), INST("0101110010100---", Id::SEL_R, Type::ArithmeticInteger, "SEL_R"), INST("0011100-10100---", Id::SEL_IMM, Type::ArithmeticInteger, "SEL_IMM"), + INST("010100110100----", Id::ICMP_RC, Type::ArithmeticInteger, "ICMP_RC"), + INST("010110110100----", Id::ICMP_R, Type::ArithmeticInteger, "ICMP_R"), + INST("010010110100----", Id::ICMP_CR, Type::ArithmeticInteger, "ICMP_CR"), + INST("0011011-0100----", Id::ICMP_IMM, Type::ArithmeticInteger, "ICMP_IMM"), INST("0101101111011---", Id::LEA_R2, Type::ArithmeticInteger, "LEA_R2"), INST("0101101111010---", Id::LEA_R1, Type::ArithmeticInteger, "LEA_R1"), INST("001101101101----", Id::LEA_IMM, Type::ArithmeticInteger, "LEA_IMM"), diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp index c8c1a7f40..b73f6536e 100644 --- a/src/video_core/shader/decode/arithmetic_integer.cpp +++ b/src/video_core/shader/decode/arithmetic_integer.cpp @@ -138,6 +138,35 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) { SetRegister(bb, instr.gpr0, value); break; } + case OpCode::Id::ICMP_CR: + case OpCode::Id::ICMP_R: + case OpCode::Id::ICMP_RC: + case OpCode::Id::ICMP_IMM: { + const Node zero = Immediate(0); + + const auto [op_b, test] = [&]() -> std::pair<Node, Node> { + switch (opcode->get().GetId()) { + case OpCode::Id::ICMP_CR: + return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset), + GetRegister(instr.gpr39)}; + case OpCode::Id::ICMP_R: + return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)}; + case OpCode::Id::ICMP_RC: + return {GetRegister(instr.gpr39), + GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)}; + case OpCode::Id::ICMP_IMM: + return {Immediate(instr.alu.GetSignedImm20_20()), GetRegister(instr.gpr39)}; + default: + UNREACHABLE(); + return {zero, zero}; + } + }(); + const Node op_a = GetRegister(instr.gpr8); + const Node comparison = + GetPredicateComparisonInteger(instr.icmp.cond, instr.icmp.is_signed != 0, test, zero); + SetRegister(bb, instr.gpr0, Operation(OperationCode::Select, comparison, op_a, op_b)); + break; + } case OpCode::Id::LOP_C: case OpCode::Id::LOP_R: case OpCode::Id::LOP_IMM: { diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index e84811a64..f147044d9 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -972,11 +972,11 @@ void GMainWindow::BootGame(const QString& filename) { } status_bar_update_timer.start(2000); + const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); + std::string title_name; const auto res = Core::System::GetInstance().GetGameName(title_name); if (res != Loader::ResultStatus::Success) { - const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); - const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata(); if (nacp != nullptr) title_name = nacp->GetApplicationName(); @@ -984,7 +984,7 @@ void GMainWindow::BootGame(const QString& filename) { if (title_name.empty()) title_name = FileUtil::GetFilename(filename.toStdString()); } - + LOG_INFO(Frontend, "Booting game: {:016X} | {}", title_id, title_name); UpdateWindowTitle(QString::fromStdString(title_name)); loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); |