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-rw-r--r--src/core/core.cpp515
-rw-r--r--src/core/core.h138
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp3
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp3
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp7
5 files changed, 387 insertions, 279 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 2293669e5..75c259068 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -27,135 +27,299 @@ namespace Core {
/*static*/ System System::s_instance;
-System::System() = default;
+namespace {
+FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
+ const std::string& path) {
+ // To account for split 00+01+etc files.
+ std::string dir_name;
+ std::string filename;
+ Common::SplitPath(path, &dir_name, &filename, nullptr);
+ if (filename == "00") {
+ const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
+ std::vector<FileSys::VirtualFile> concat;
+ for (u8 i = 0; i < 0x10; ++i) {
+ auto next = dir->GetFile(fmt::format("{:02X}", i));
+ if (next != nullptr)
+ concat.push_back(std::move(next));
+ else {
+ next = dir->GetFile(fmt::format("{:02x}", i));
+ if (next != nullptr)
+ concat.push_back(std::move(next));
+ else
+ break;
+ }
+ }
-System::~System() = default;
+ if (concat.empty())
+ return nullptr;
+
+ return FileSys::ConcatenateFiles(concat, dir->GetName());
+ }
+
+ return vfs->OpenFile(path, FileSys::Mode::Read);
+}
/// Runs a CPU core while the system is powered on
-static void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
+void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
while (Core::System::GetInstance().IsPoweredOn()) {
cpu_state->RunLoop(true);
}
}
+} // Anonymous namespace
-Cpu& System::CurrentCpuCore() {
- // If multicore is enabled, use host thread to figure out the current CPU core
- if (Settings::values.use_multi_core) {
- const auto& search = thread_to_cpu.find(std::this_thread::get_id());
- ASSERT(search != thread_to_cpu.end());
- ASSERT(search->second);
- return *search->second;
+struct System::Impl {
+ Cpu& CurrentCpuCore() {
+ if (Settings::values.use_multi_core) {
+ const auto& search = thread_to_cpu.find(std::this_thread::get_id());
+ ASSERT(search != thread_to_cpu.end());
+ ASSERT(search->second);
+ return *search->second;
+ }
+
+ // Otherwise, use single-threaded mode active_core variable
+ return *cpu_cores[active_core];
}
- // Otherwise, use single-threaded mode active_core variable
- return *cpu_cores[active_core];
-}
+ ResultStatus RunLoop(bool tight_loop) {
+ status = ResultStatus::Success;
-System::ResultStatus System::RunLoop(bool tight_loop) {
- status = ResultStatus::Success;
+ // Update thread_to_cpu in case Core 0 is run from a different host thread
+ thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
- // Update thread_to_cpu in case Core 0 is run from a different host thread
- thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
+ if (GDBStub::IsServerEnabled()) {
+ GDBStub::HandlePacket();
- if (GDBStub::IsServerEnabled()) {
- GDBStub::HandlePacket();
+ // If the loop is halted and we want to step, use a tiny (1) number of instructions to
+ // execute. Otherwise, get out of the loop function.
+ if (GDBStub::GetCpuHaltFlag()) {
+ if (GDBStub::GetCpuStepFlag()) {
+ tight_loop = false;
+ } else {
+ return ResultStatus::Success;
+ }
+ }
+ }
- // If the loop is halted and we want to step, use a tiny (1) number of instructions to
- // execute. Otherwise, get out of the loop function.
- if (GDBStub::GetCpuHaltFlag()) {
- if (GDBStub::GetCpuStepFlag()) {
- tight_loop = false;
- } else {
- return ResultStatus::Success;
+ for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
+ cpu_cores[active_core]->RunLoop(tight_loop);
+ if (Settings::values.use_multi_core) {
+ // Cores 1-3 are run on other threads in this mode
+ break;
}
}
+
+ if (GDBStub::IsServerEnabled()) {
+ GDBStub::SetCpuStepFlag(false);
+ }
+
+ return status;
}
- for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
- cpu_cores[active_core]->RunLoop(tight_loop);
+ ResultStatus Init(Frontend::EmuWindow& emu_window) {
+ LOG_DEBUG(HW_Memory, "initialized OK");
+
+ CoreTiming::Init();
+ kernel.Initialize();
+
+ // Create a default fs if one doesn't already exist.
+ if (virtual_filesystem == nullptr)
+ virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
+
+ current_process = Kernel::Process::Create(kernel, "main");
+
+ cpu_barrier = std::make_shared<CpuBarrier>();
+ cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
+ for (size_t index = 0; index < cpu_cores.size(); ++index) {
+ cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
+ }
+
+ telemetry_session = std::make_unique<Core::TelemetrySession>();
+ service_manager = std::make_shared<Service::SM::ServiceManager>();
+
+ Service::Init(service_manager, virtual_filesystem);
+ GDBStub::Init();
+
+ renderer = VideoCore::CreateRenderer(emu_window);
+ if (!renderer->Init()) {
+ return ResultStatus::ErrorVideoCore;
+ }
+
+ gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
+
+ // Create threads for CPU cores 1-3, and build thread_to_cpu map
+ // CPU core 0 is run on the main thread
+ thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
if (Settings::values.use_multi_core) {
- // Cores 1-3 are run on other threads in this mode
- break;
+ for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
+ cpu_core_threads[index] =
+ std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
+ thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
+ }
}
- }
- if (GDBStub::IsServerEnabled()) {
- GDBStub::SetCpuStepFlag(false);
+ LOG_DEBUG(Core, "Initialized OK");
+
+ // Reset counters and set time origin to current frame
+ GetAndResetPerfStats();
+ perf_stats.BeginSystemFrame();
+
+ return ResultStatus::Success;
}
- return status;
-}
+ ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
+ app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
-System::ResultStatus System::SingleStep() {
- return RunLoop(false);
-}
+ if (!app_loader) {
+ LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
+ return ResultStatus::ErrorGetLoader;
+ }
+ std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
+ app_loader->LoadKernelSystemMode();
-static FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
- const std::string& path) {
- // To account for split 00+01+etc files.
- std::string dir_name;
- std::string filename;
- Common::SplitPath(path, &dir_name, &filename, nullptr);
- if (filename == "00") {
- const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
- std::vector<FileSys::VirtualFile> concat;
- for (u8 i = 0; i < 0x10; ++i) {
- auto next = dir->GetFile(fmt::format("{:02X}", i));
- if (next != nullptr)
- concat.push_back(std::move(next));
- else {
- next = dir->GetFile(fmt::format("{:02x}", i));
- if (next != nullptr)
- concat.push_back(std::move(next));
- else
- break;
- }
+ if (system_mode.second != Loader::ResultStatus::Success) {
+ LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
+ static_cast<int>(system_mode.second));
+
+ return ResultStatus::ErrorSystemMode;
}
- if (concat.empty())
- return nullptr;
+ ResultStatus init_result{Init(emu_window)};
+ if (init_result != ResultStatus::Success) {
+ LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
+ static_cast<int>(init_result));
+ Shutdown();
+ return init_result;
+ }
- return FileSys::ConcatenateFiles(concat, dir->GetName());
+ const Loader::ResultStatus load_result{app_loader->Load(current_process)};
+ if (load_result != Loader::ResultStatus::Success) {
+ LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
+ Shutdown();
+
+ return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
+ static_cast<u32>(load_result));
+ }
+ status = ResultStatus::Success;
+ return status;
}
- return vfs->OpenFile(path, FileSys::Mode::Read);
-}
+ void Shutdown() {
+ // Log last frame performance stats
+ auto perf_results = GetAndResetPerfStats();
+ Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
+ perf_results.emulation_speed * 100.0);
+ Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
+ perf_results.game_fps);
+ Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
+ perf_results.frametime * 1000.0);
+
+ // Shutdown emulation session
+ renderer.reset();
+ GDBStub::Shutdown();
+ Service::Shutdown();
+ service_manager.reset();
+ telemetry_session.reset();
+ gpu_core.reset();
+
+ // Close all CPU/threading state
+ cpu_barrier->NotifyEnd();
+ if (Settings::values.use_multi_core) {
+ for (auto& thread : cpu_core_threads) {
+ thread->join();
+ thread.reset();
+ }
+ }
+ thread_to_cpu.clear();
+ for (auto& cpu_core : cpu_cores) {
+ cpu_core.reset();
+ }
+ cpu_barrier.reset();
-System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
- app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
+ // Shutdown kernel and core timing
+ kernel.Shutdown();
+ CoreTiming::Shutdown();
+
+ // Close app loader
+ app_loader.reset();
- if (!app_loader) {
- LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
- return ResultStatus::ErrorGetLoader;
+ LOG_DEBUG(Core, "Shutdown OK");
}
- std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
- app_loader->LoadKernelSystemMode();
- if (system_mode.second != Loader::ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
- static_cast<int>(system_mode.second));
+ Loader::ResultStatus GetGameName(std::string& out) const {
+ if (app_loader == nullptr)
+ return Loader::ResultStatus::ErrorNotInitialized;
+ return app_loader->ReadTitle(out);
+ }
- return ResultStatus::ErrorSystemMode;
+ void SetStatus(ResultStatus new_status, const char* details = nullptr) {
+ status = new_status;
+ if (details) {
+ status_details = details;
+ }
}
- ResultStatus init_result{Init(emu_window)};
- if (init_result != ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
- static_cast<int>(init_result));
- System::Shutdown();
- return init_result;
+ PerfStats::Results GetAndResetPerfStats() {
+ return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
}
- const Loader::ResultStatus load_result{app_loader->Load(current_process)};
- if (load_result != Loader::ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
- System::Shutdown();
+ Kernel::KernelCore kernel;
+ /// RealVfsFilesystem instance
+ FileSys::VirtualFilesystem virtual_filesystem;
+ /// AppLoader used to load the current executing application
+ std::unique_ptr<Loader::AppLoader> app_loader;
+ std::unique_ptr<VideoCore::RendererBase> renderer;
+ std::unique_ptr<Tegra::GPU> gpu_core;
+ std::shared_ptr<Tegra::DebugContext> debug_context;
+ Kernel::SharedPtr<Kernel::Process> current_process;
+ std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
+ std::shared_ptr<CpuBarrier> cpu_barrier;
+ std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
+ std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
+ size_t active_core{}; ///< Active core, only used in single thread mode
+
+ /// Service manager
+ std::shared_ptr<Service::SM::ServiceManager> service_manager;
+
+ /// Telemetry session for this emulation session
+ std::unique_ptr<Core::TelemetrySession> telemetry_session;
+
+ ResultStatus status = ResultStatus::Success;
+ std::string status_details = "";
+
+ /// Map of guest threads to CPU cores
+ std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
+
+ Core::PerfStats perf_stats;
+ Core::FrameLimiter frame_limiter;
+};
+
+System::System() : impl{std::make_unique<Impl>()} {}
+System::~System() = default;
+
+Cpu& System::CurrentCpuCore() {
+ return impl->CurrentCpuCore();
+}
+
+System::ResultStatus System::RunLoop(bool tight_loop) {
+ return impl->RunLoop(tight_loop);
+}
+
+System::ResultStatus System::SingleStep() {
+ return RunLoop(false);
+}
- return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
- static_cast<u32>(load_result));
+void System::InvalidateCpuInstructionCaches() {
+ for (auto& cpu : impl->cpu_cores) {
+ cpu->ArmInterface().ClearInstructionCache();
}
- status = ResultStatus::Success;
- return status;
+}
+
+System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
+ return impl->Load(emu_window, filepath);
+}
+
+bool System::IsPoweredOn() const {
+ return impl->cpu_barrier && impl->cpu_barrier->IsAlive();
}
void System::PrepareReschedule() {
@@ -163,131 +327,134 @@ void System::PrepareReschedule() {
}
PerfStats::Results System::GetAndResetPerfStats() {
- return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
+ return impl->GetAndResetPerfStats();
}
-const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
- ASSERT(core_index < NUM_CPU_CORES);
- return cpu_cores[core_index]->Scheduler();
+Core::TelemetrySession& System::TelemetrySession() const {
+ return *impl->telemetry_session;
}
-Kernel::KernelCore& System::Kernel() {
- return kernel;
+ARM_Interface& System::CurrentArmInterface() {
+ return CurrentCpuCore().ArmInterface();
}
-const Kernel::KernelCore& System::Kernel() const {
- return kernel;
+size_t System::CurrentCoreIndex() {
+ return CurrentCpuCore().CoreIndex();
+}
+
+Kernel::Scheduler& System::CurrentScheduler() {
+ return *CurrentCpuCore().Scheduler();
+}
+
+const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
+ ASSERT(core_index < NUM_CPU_CORES);
+ return impl->cpu_cores[core_index]->Scheduler();
+}
+
+Kernel::SharedPtr<Kernel::Process>& System::CurrentProcess() {
+ return impl->current_process;
}
ARM_Interface& System::ArmInterface(size_t core_index) {
ASSERT(core_index < NUM_CPU_CORES);
- return cpu_cores[core_index]->ArmInterface();
+ return impl->cpu_cores[core_index]->ArmInterface();
}
Cpu& System::CpuCore(size_t core_index) {
ASSERT(core_index < NUM_CPU_CORES);
- return *cpu_cores[core_index];
+ return *impl->cpu_cores[core_index];
}
-System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
- LOG_DEBUG(HW_Memory, "initialized OK");
+ExclusiveMonitor& System::Monitor() {
+ return *impl->cpu_exclusive_monitor;
+}
- CoreTiming::Init();
- kernel.Initialize();
+Tegra::GPU& System::GPU() {
+ return *impl->gpu_core;
+}
- // Create a default fs if one doesn't already exist.
- if (virtual_filesystem == nullptr)
- virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
+const Tegra::GPU& System::GPU() const {
+ return *impl->gpu_core;
+}
- current_process = Kernel::Process::Create(kernel, "main");
+VideoCore::RendererBase& System::Renderer() {
+ return *impl->renderer;
+}
- cpu_barrier = std::make_shared<CpuBarrier>();
- cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
- for (size_t index = 0; index < cpu_cores.size(); ++index) {
- cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
- }
+const VideoCore::RendererBase& System::Renderer() const {
+ return *impl->renderer;
+}
- telemetry_session = std::make_unique<Core::TelemetrySession>();
- service_manager = std::make_shared<Service::SM::ServiceManager>();
+Kernel::KernelCore& System::Kernel() {
+ return impl->kernel;
+}
- Service::Init(service_manager, virtual_filesystem);
- GDBStub::Init();
+const Kernel::KernelCore& System::Kernel() const {
+ return impl->kernel;
+}
- renderer = VideoCore::CreateRenderer(emu_window);
- if (!renderer->Init()) {
- return ResultStatus::ErrorVideoCore;
- }
+Core::PerfStats& System::GetPerfStats() {
+ return impl->perf_stats;
+}
- gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
+const Core::PerfStats& System::GetPerfStats() const {
+ return impl->perf_stats;
+}
- // Create threads for CPU cores 1-3, and build thread_to_cpu map
- // CPU core 0 is run on the main thread
- thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
- if (Settings::values.use_multi_core) {
- for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
- cpu_core_threads[index] =
- std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
- thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
- }
- }
+Core::FrameLimiter& System::FrameLimiter() {
+ return impl->frame_limiter;
+}
- LOG_DEBUG(Core, "Initialized OK");
+const Core::FrameLimiter& System::FrameLimiter() const {
+ return impl->frame_limiter;
+}
- // Reset counters and set time origin to current frame
- GetAndResetPerfStats();
- perf_stats.BeginSystemFrame();
+Loader::ResultStatus System::GetGameName(std::string& out) const {
+ return impl->GetGameName(out);
+}
- return ResultStatus::Success;
+void System::SetStatus(ResultStatus new_status, const char* details) {
+ impl->SetStatus(new_status, details);
}
-void System::Shutdown() {
- // Log last frame performance stats
- auto perf_results = GetAndResetPerfStats();
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
- perf_results.emulation_speed * 100.0);
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
- perf_results.game_fps);
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
- perf_results.frametime * 1000.0);
-
- // Shutdown emulation session
- renderer.reset();
- GDBStub::Shutdown();
- Service::Shutdown();
- service_manager.reset();
- telemetry_session.reset();
- gpu_core.reset();
-
- // Close all CPU/threading state
- cpu_barrier->NotifyEnd();
- if (Settings::values.use_multi_core) {
- for (auto& thread : cpu_core_threads) {
- thread->join();
- thread.reset();
- }
- }
- thread_to_cpu.clear();
- for (auto& cpu_core : cpu_cores) {
- cpu_core.reset();
- }
- cpu_barrier.reset();
+const std::string& System::GetStatusDetails() const {
+ return impl->status_details;
+}
- // Shutdown kernel and core timing
- kernel.Shutdown();
- CoreTiming::Shutdown();
+Loader::AppLoader& System::GetAppLoader() const {
+ return *impl->app_loader;
+}
- // Close app loader
- app_loader.reset();
+void System::SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
+ impl->debug_context = std::move(context);
+}
- LOG_DEBUG(Core, "Shutdown OK");
+std::shared_ptr<Tegra::DebugContext> System::GetGPUDebugContext() const {
+ return impl->debug_context;
+}
+
+void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
+ impl->virtual_filesystem = std::move(vfs);
+}
+
+FileSys::VirtualFilesystem System::GetFilesystem() const {
+ return impl->virtual_filesystem;
+}
+
+System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
+ return impl->Init(emu_window);
+}
+
+void System::Shutdown() {
+ impl->Shutdown();
}
Service::SM::ServiceManager& System::ServiceManager() {
- return *service_manager;
+ return *impl->service_manager;
}
const Service::SM::ServiceManager& System::ServiceManager() const {
- return *service_manager;
+ return *impl->service_manager;
}
} // namespace Core
diff --git a/src/core/core.h b/src/core/core.h
index 2c18f7193..984e8f94c 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -94,11 +94,7 @@ public:
* This function should only be used by GDB Stub to support breakpoints, memory updates and
* step/continue commands.
*/
- void InvalidateCpuInstructionCaches() {
- for (auto& cpu : cpu_cores) {
- cpu->ArmInterface().ClearInstructionCache();
- }
- }
+ void InvalidateCpuInstructionCaches();
/// Shutdown the emulated system.
void Shutdown();
@@ -117,17 +113,13 @@ public:
* application).
* @returns True if the emulated system is powered on, otherwise false.
*/
- bool IsPoweredOn() const {
- return cpu_barrier && cpu_barrier->IsAlive();
- }
+ bool IsPoweredOn() const;
/**
* Returns a reference to the telemetry session for this emulation session.
* @returns Reference to the telemetry session.
*/
- Core::TelemetrySession& TelemetrySession() const {
- return *telemetry_session;
- }
+ Core::TelemetrySession& TelemetrySession() const;
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
@@ -136,14 +128,13 @@ public:
PerfStats::Results GetAndResetPerfStats();
/// Gets an ARM interface to the CPU core that is currently running
- ARM_Interface& CurrentArmInterface() {
- return CurrentCpuCore().ArmInterface();
- }
+ ARM_Interface& CurrentArmInterface();
/// Gets the index of the currently running CPU core
- size_t CurrentCoreIndex() {
- return CurrentCpuCore().CoreIndex();
- }
+ size_t CurrentCoreIndex();
+
+ /// Gets the scheduler for the CPU core that is currently running
+ Kernel::Scheduler& CurrentScheduler();
/// Gets an ARM interface to the CPU core with the specified index
ARM_Interface& ArmInterface(size_t core_index);
@@ -151,43 +142,26 @@ public:
/// Gets a CPU interface to the CPU core with the specified index
Cpu& CpuCore(size_t core_index);
+ /// Gets the exclusive monitor
+ ExclusiveMonitor& Monitor();
+
/// Gets a mutable reference to the GPU interface
- Tegra::GPU& GPU() {
- return *gpu_core;
- }
+ Tegra::GPU& GPU();
/// Gets an immutable reference to the GPU interface.
- const Tegra::GPU& GPU() const {
- return *gpu_core;
- }
+ const Tegra::GPU& GPU() const;
/// Gets a mutable reference to the renderer.
- VideoCore::RendererBase& Renderer() {
- return *renderer;
- }
+ VideoCore::RendererBase& Renderer();
/// Gets an immutable reference to the renderer.
- const VideoCore::RendererBase& Renderer() const {
- return *renderer;
- }
-
- /// Gets the scheduler for the CPU core that is currently running
- Kernel::Scheduler& CurrentScheduler() {
- return *CurrentCpuCore().Scheduler();
- }
-
- /// Gets the exclusive monitor
- ExclusiveMonitor& Monitor() {
- return *cpu_exclusive_monitor;
- }
+ const VideoCore::RendererBase& Renderer() const;
/// Gets the scheduler for the CPU core with the specified index
const std::shared_ptr<Kernel::Scheduler>& Scheduler(size_t core_index);
/// Gets the current process
- Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
- return current_process;
- }
+ Kernel::SharedPtr<Kernel::Process>& CurrentProcess();
/// Provides a reference to the kernel instance.
Kernel::KernelCore& Kernel();
@@ -195,49 +169,37 @@ public:
/// Provides a constant reference to the kernel instance.
const Kernel::KernelCore& Kernel() const;
- /// Gets the name of the current game
- Loader::ResultStatus GetGameName(std::string& out) const {
- if (app_loader == nullptr)
- return Loader::ResultStatus::ErrorNotInitialized;
- return app_loader->ReadTitle(out);
- }
+ /// Provides a reference to the internal PerfStats instance.
+ Core::PerfStats& GetPerfStats();
- PerfStats perf_stats;
- FrameLimiter frame_limiter;
+ /// Provides a constant reference to the internal PerfStats instance.
+ const Core::PerfStats& GetPerfStats() const;
- void SetStatus(ResultStatus new_status, const char* details = nullptr) {
- status = new_status;
- if (details) {
- status_details = details;
- }
- }
+ /// Provides a reference to the frame limiter;
+ Core::FrameLimiter& FrameLimiter();
- const std::string& GetStatusDetails() const {
- return status_details;
- }
+ /// Provides a constant referent to the frame limiter
+ const Core::FrameLimiter& FrameLimiter() const;
- Loader::AppLoader& GetAppLoader() const {
- return *app_loader;
- }
+ /// Gets the name of the current game
+ Loader::ResultStatus GetGameName(std::string& out) const;
+
+ void SetStatus(ResultStatus new_status, const char* details);
+
+ const std::string& GetStatusDetails() const;
+
+ Loader::AppLoader& GetAppLoader() const;
Service::SM::ServiceManager& ServiceManager();
const Service::SM::ServiceManager& ServiceManager() const;
- void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
- debug_context = std::move(context);
- }
+ void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context);
- std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const {
- return debug_context;
- }
+ std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const;
- void SetFilesystem(FileSys::VirtualFilesystem vfs) {
- virtual_filesystem = std::move(vfs);
- }
+ void SetFilesystem(FileSys::VirtualFilesystem vfs);
- FileSys::VirtualFilesystem GetFilesystem() const {
- return virtual_filesystem;
- }
+ FileSys::VirtualFilesystem GetFilesystem() const;
private:
System();
@@ -253,34 +215,10 @@ private:
*/
ResultStatus Init(Frontend::EmuWindow& emu_window);
- Kernel::KernelCore kernel;
- /// RealVfsFilesystem instance
- FileSys::VirtualFilesystem virtual_filesystem;
- /// AppLoader used to load the current executing application
- std::unique_ptr<Loader::AppLoader> app_loader;
- std::unique_ptr<VideoCore::RendererBase> renderer;
- std::unique_ptr<Tegra::GPU> gpu_core;
- std::shared_ptr<Tegra::DebugContext> debug_context;
- Kernel::SharedPtr<Kernel::Process> current_process;
- std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
- std::shared_ptr<CpuBarrier> cpu_barrier;
- std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
- std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
- size_t active_core{}; ///< Active core, only used in single thread mode
-
- /// Service manager
- std::shared_ptr<Service::SM::ServiceManager> service_manager;
-
- /// Telemetry session for this emulation session
- std::unique_ptr<Core::TelemetrySession> telemetry_session;
+ struct Impl;
+ std::unique_ptr<Impl> impl;
static System s_instance;
-
- ResultStatus status = ResultStatus::Success;
- std::string status_details = "";
-
- /// Map of guest threads to CPU cores
- std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
};
inline ARM_Interface& CurrentArmInterface() {
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index 8bc49935a..0b37098e1 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -7,6 +7,7 @@
#include "core/core.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/devices/nvmap.h"
+#include "core/perf_stats.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
@@ -31,7 +32,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
transform, crop_rect};
auto& instance = Core::System::GetInstance();
- instance.perf_stats.EndGameFrame();
+ instance.GetPerfStats().EndGameFrame();
instance.Renderer().SwapBuffers(framebuffer);
}
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 3996c24fe..06040da6f 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -17,6 +17,7 @@
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/nvflinger.h"
+#include "core/perf_stats.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -137,7 +138,7 @@ void NVFlinger::Compose() {
auto& system_instance = Core::System::GetInstance();
// There was no queued buffer to draw, render previous frame
- system_instance.perf_stats.EndGameFrame();
+ system_instance.GetPerfStats().EndGameFrame();
system_instance.Renderer().SwapBuffers({});
continue;
}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 73d6419b4..3c4a9f17c 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -14,6 +14,7 @@
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/memory.h"
+#include "core/perf_stats.h"
#include "core/settings.h"
#include "core/tracer/recorder.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
@@ -115,7 +116,7 @@ RendererOpenGL::~RendererOpenGL() = default;
void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
ScopeAcquireGLContext acquire_context{render_window};
- Core::System::GetInstance().perf_stats.EndSystemFrame();
+ Core::System::GetInstance().GetPerfStats().EndSystemFrame();
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
@@ -140,8 +141,8 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
render_window.PollEvents();
- Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
- Core::System::GetInstance().perf_stats.BeginSystemFrame();
+ Core::System::GetInstance().FrameLimiter().DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
+ Core::System::GetInstance().GetPerfStats().BeginSystemFrame();
// Restore the rasterizer state
prev_state.Apply();