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* ci,workflows: Enable crash dumps on MSVC buildslat9nq2022-09-051-1/+1
| | | | ci/windows: Enable crash dumps on MinGW builds
* ci: Enable building with Visual Studio 2022 (again)Morph2022-08-301-1/+1
| | | | Since the following https://developercommunity.visualstudio.com/t/Type-alias-lookup-failure-within-paramet/10039150 compiler bug has been fixed, we can finally build with VS 2022 again.
* cmake,ci: vcpkg for MSVC default, fix lz4 include, catch2, cleanuplat9nq2022-07-281-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | vcpkg: Add Catch2 2.13.9 Catch2 >= 3.0 is not compatible with earlier versions, and for now we must override the desired version in our vcpkg manifest. We can do this programmatically by using VCPKG_MANIFEST_FEATURES. CMakeLists: Search for lz4 CONFIG mode first vcpkg's lz4 CONFIG cmake script works in Release mode but not in Debug mode, failing to copy the correct DLLs at compile time. We still need to search for the regular mode for system-installed versions. CMakeLists: Clean up boost exports Remove some Conan-specific workarounds. CMakeLists: Use vcpkg for MSVC by default Not enabling it generally since it's much easier to have system dependencies installed for Linux and MinGW.
* Merge pull request #8349 from yuzu-emu/revert-8256-ci-vs-2022bunnei2022-07-281-1/+1
|\ | | | | Revert "ci: Enable building with Visual Studio 2022"
| * Revert "ci: Enable building with Visual Studio 2022"bunnei2022-07-231-1/+1
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* | chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-0/+3
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* ci,CMake: Integrate vcpkg into CMakeListslat9nq2022-07-231-3/+1
| | | | Uses manifest mode if the bundled vcpkg is used.
* ci: Update build generator to VS 2022Morph2022-04-251-1/+1
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* build-msvc: Disable testsameerj2022-03-191-1/+1
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* ci: build-msvc: Remove CMake install step.bunnei2021-05-301-1/+1
| | | - This is breaking our build pipelines with Zydis (dynarmic dependency).
* cmake: Remove use of bintray for externals.bunnei2021-04-161-1/+1
| | | | | | - Bintray will be deprecated on May 1st 2021 (https://bintray.com/) - We were previously using this for Qt (non-Windows) and SDL. - I've moved to bundled SDL on Windows.
* ci: Fix MSVC build with CMake 3.20.0Morph2021-04-041-1/+1
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* .ci/templates: Enable QT translation for MSVC CIFearlessTobi2020-12-281-1/+1
| | | | Previously this flag was missing, causing translation files not to be shipped with CI builds of yuzu.
* ci: Remove `-DYUZU_USE_BUNDLED_UNICORN=ON`lat9nq2020-12-081-1/+1
| | | | | | Unicorn has been removed, yet CI still enables building with Unicorn. This just cleans up a few leftovers by removing the variable from the CMake parameters in CI.
* CI: move refreshenv to the configure step...liushuyu2020-11-231-2/+2
| | | | ... so that cmake can find the Vulkan SDK binaries
* ci: install Vulkan SDK in MSVC buildliushuyu2020-11-211-0/+2
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* Replace externals with Conan (#3735)James Rowe2020-05-081-1/+3
| | | | | | | | | | | | | | | | | | | | | * Remove git submodules that will be loaded through conan * Move custom Find modules to their own folder * Use conan for downloading missing external dependencies * CI: Change the yuzu source folder user to the user that the containers run on * Attempt to remove dirty mingw build hack * Install conan on the msvc build * Only set release build type when using not using multi config generator * Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries * Add workaround for submodules that use legacy CMAKE variables * Re-add USE_BUNDLED_QT on the msvc build bot
* ci: Update to Windows Server 2019 and Visual Studio 2019Zach Hilman2020-04-041-1/+1
| | | This updates to the latest available toolchain for MSVC builds.
* ci: Rename build folder only on non-mainline buildsbunnei2019-11-071-0/+1
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* Revert "ci: Rename build folder only on non-mainline builds"bunnei2019-11-071-1/+0
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* ci: Rename build folder only on non-mainline buildsZach Hilman2019-11-061-0/+1
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* ci: Add version counter variableZach Hilman2019-10-051-1/+2
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* ci: Add MSVC build templateZach Hilman2019-10-021-0/+21