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* Merge pull request #6667 from lat9nq/ea-appimageMorph2022-09-161-2/+23
|\ | | | | ci,linux: Support Patreon releases
| * patreon step2: Use jobs to build for Windows and Linuxlat9nq2022-08-011-11/+5
| | | | | | | | | | Apparently the two stages were not building in parallel. Specify individual jobs that run MSVC and Linux building instead.
| * patreon step2: Enable Linux buildlat9nq2022-07-311-4/+31
| | | | | | | | | | | | | | | | I sure as heck don't know what I'm doing :) patreon_step2: Fix caching :limesDance: still don't know what I'm doing :limesDance:
* | ci: Enable building with Visual Studio 2022 (again)Morph2022-08-301-1/+1
|/ | | | Since the following https://developercommunity.visualstudio.com/t/Type-alias-lookup-failure-within-paramet/10039150 compiler bug has been fixed, we can finally build with VS 2022 again.
* Merge pull request #8349 from yuzu-emu/revert-8256-ci-vs-2022bunnei2022-07-281-1/+1
|\ | | | | Revert "ci: Enable building with Visual Studio 2022"
| * Revert "ci: Enable building with Visual Studio 2022"bunnei2022-07-231-1/+1
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* | chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-0/+3
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* ci: Update vmImage to windows-2022Morph2022-04-251-1/+1
| | | | The windows-2022 image contains Visual Studio 2022.
* ci: Use ubuntu-latest vmImage where applicableameerj2021-10-111-0/+2
| | | | Not specifying the vmImage defaults to ubuntu-16.04, which will be deprecated soon and is experiencing brownouts.
* Update yuzu-patreon-step2.yml to set build timeout to 120 minbunnei2020-09-301-0/+1
| | | This is currently necessary to build ffmpeg
* CI: Don't check clang format on early access buildsJames Rowe2020-05-091-11/+0
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* ci: Update to Windows Server 2019 and Visual Studio 2019Zach Hilman2020-04-041-1/+1
| | | This updates to the latest available toolchain for MSVC builds.
* ci: Continue pipeline on clang format failureZach Hilman2019-11-251-0/+1
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* ci: Isolate upload merge step into stage 2Zach Hilman2019-10-091-0/+8
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* ci: Add version counter variableZach Hilman2019-10-051-0/+4
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* ci: Use MSVC windows for patreonZach Hilman2019-10-031-10/+12
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* ci: Add two step patreon build pipelineZach Hilman2019-09-261-0/+28