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2015-01-12Fix building on MinGWdarkf1-0/+6
2015-01-10CMake: Consistently set _DEBUG and NDEBUG in all platformsYuri Kunde Schlesner1-1/+5
2015-01-10Fix Windows buildbunnei1-1/+1
2015-01-09Cleanup: Remove redundant /Oi flagchinhodado1-2/+1
`/Oi` is included in `/Ox` already
2015-01-09Looks like that might be needed on OSX after allJohannes Ekberg1-6/+2
2015-01-09Use -pthread where and only where neededJohannes Ekberg1-1/+5
Passing -pthread to GCC as a flag makes it both link to libpthread, and make C standard library routines reentrant. This makes the additional explicit links unnecessary. Additionally, on OSX, this is the default behavior, and clang will print a message about it being unused if it's present there.
2015-01-09Link Cocoa, IOKit and CoreVideo on OSXJohannes Ekberg1-3/+4
These are implicitly linked by Xcode, but with this, you can also build it with any other generator, which does not have this behavior. CoreFoundation is included as a part of Cocoa (which is an umbrella framework), and Cocoa is generally recommended to link against, rather than its individual components (CoreFoundation, Foundation, libobjc, ...).
2015-01-09Generic PLATFORM_LIBRARIES varJohannes Ekberg1-0/+6
This both reduces redundancy in add_executable definitions, and makes it easier to link additional libraries. In particular, extra libraries are needed on OSX - see next commit.
2015-01-09CMake: Enable VS parallel builds for a good reduction in compile timesYuri Kunde Schlesner1-1/+2
This enables the /MP compiler flag, which parallelizes builds of by distributing compilation of individual object files across workes processes, instead of being limited to per-project parallelism. Reduces the time for a full compile from 72 s to 45 s on my machine.
2014-12-29CMake: Require Boost 1.57.0 (fixes Travis OS X)Yuri Kunde Schlesner1-2/+2
2014-12-22CMake: Silence PNG not found errorYuri Kunde Schlesner1-2/+4
Hopefully this will make people stop thinking it's a hard dependency.
2014-12-22CMake: Use improved optimization flags on MSVCYuri Kunde Schlesner1-0/+19
While not having a noticeable effect on CPU-bound applications, this change gives an about 30-50% increase in performance for games using the GPU.
2014-12-20Add nihstro (a 3DS shader tools suite) as a submodule.Tony Wasserka1-0/+2
2014-12-20Remove C++14/1y requirementYuri Kunde Schlesner1-2/+1
2014-12-16Switch to C++14 to use std::make_uniqueYuri Kunde Schlesner1-1/+2
2014-12-15Clean up CMake library specificationYuri Kunde Schlesner1-4/+1
The X11 libraries don't need to be specified when doing dynamic linking
2014-12-07Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.Tony Wasserka1-0/+8
2014-12-02CMake: Place all the built files in BUILD_DIR/bin/<Configuration> when compiling with MSVCSubv1-0/+2
2014-10-08Added configuration file system.archshift1-1/+5
Uses QSettings on citra-qt, and inih on citra-cli.
2014-09-03Removed the need for X11 on OS Xarchshift1-1/+4
It only causes issues when someone (who doesn't need it) doesn't have it.
2014-09-01CMake cleanupYuri Kunde Schlesner1-46/+99
Several cleanups to the buildsystem: - Do better factoring of common libs between platforms. - Add support to building on Windows. - Remove Qt4 support. - Re-sort file lists and add missing headers.
2014-09-01Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner1-2/+0
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
2014-08-25Pica: Add support for dumping textures.Tony Wasserka1-0/+5
2014-08-19Add Qt5 option. Use Qt5 by default.Sacha1-13/+26
2014-08-18CMake CleanupSacha1-1/+1
2014-05-20* Remove -fpermissivePhillip Stephens1-1/+1
2014-05-20CMakeLists: Fixed GLEW include var name, compile flag varsarchshift1-5/+5
After adding FindGLEW.cmake to externals, the variable call for the GLEW include path needed to be revised. Append flags on OSX, rather than overwrite them. I realized that GCC_COMPILE_FLAGS was changed to CMAKE_CXX_FLAGS mistakenly, so both were changed to a more platform-independent name.
2014-05-20CMakeLists: rename HEADS, improved commentsarchshift1-3/+2
Changes for clarity of comments, removed redundant compiler flags.
2014-05-19Indent fixesarchshift1-1/+1
2014-05-17Indent fixesarchshift1-1/+1
2014-05-17Added FindGLEW to cmake-modulesarchshift1-1/+1
2014-05-01Support for C++11 on OSXarchshift1-3/+2
2014-05-01A bit of Cmake lovearchshift1-4/+7
2014-04-30Some more experimentationarchshift1-1/+5
2014-04-29IT'S ALIVE!archshift1-2/+9
2014-04-25Fixed CMake's import of GLFW.Thomas Edvalson1-0/+2
2014-04-24removed "COVERAGE_" from "GCC_COVERAGE_COMPILE_FLAGS"bunnei1-2/+2
2014-04-24fixes to scm_rev generation to make it conistent with windows buildbunnei1-0/+1
2014-04-24added scm rev generation on Linux/cmakebunnei1-0/+6
2014-04-23fixes to build on linuxbunnei1-0/+3
2014-04-10fixed a bunch of errors in CMakeListsbunnei1-8/+1
2014-04-10updated CMakeListsbunnei1-3/+1
2013-09-26renamed from citrus to citraShizZy1-2/+2
2013-09-14renamed project to 'citrus'ShizZy1-3/+2
2013-08-30adding initial project layoutShizZy1-0/+49