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* CMakeModules: Add Qt5QmlModelMorph2021-10-031-0/+1
| | | | Required by Qt 5.15's QtWebEngine
* cmake: Download Qt binaries on Linux if neededlat9nq2021-05-261-38/+97
| | | | | | | | | | | | | If the local version of Qt is older than the minimum version required by yuzu, download a pre-built binary package from yuzu-emu/ext-linux-bin and build yuzu with it, instead. This also requires linking yuzu to the correct libraries after building it, and copying over the required binaries when building yuzu. This sets the Qt requirement to 5.12, which is intentionally behind the versions used by our toolchains since they are not all updated yet to 5.15.
* cmake: stop linking against QGL after c6a0ab979239Jan Beich2020-07-021-1/+0
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* Use the correct directory for Qt PluginsJames Rowe2020-03-241-4/+8
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* QT Frontend: Add a Loading screen with progressbarJames Rowe2019-01-201-1/+4
| | | | | | | | | | | | With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
* build: Copy web engine resources to correct locationZach Hilman2019-01-051-2/+1
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* Update Qt MSVC external to 5.12.0Zach Hilman2018-12-311-1/+1
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* cmake: Add USE_QT_WEB_ENGINE flag and update build systemZach Hilman2018-12-281-0/+27
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* Fix missing qjpeg DLLZach Hilman2018-08-071-0/+3
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* Add qt windowsvistastyle dll to the buildJames Rowe2018-07-031-0/+3
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* Revert "Use Ninja for MSVC AppVeyor builds" (#584)bunnei2018-06-231-1/+1
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* Use Ninja for MSVC AppVeyor buildsMichał Janiszewski2018-06-051-1/+1
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* Fix build on macOS and linuxMerryMage2018-01-131-0/+17