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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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CMakeModules
/
GenerateSCMRev.cmake
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2021-07-23
cmake: Remove unused code in GenerateSCMRev.cmake
ReinUsesLisp
1
-11
/
+2
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-55
/
+1
2020-06-12
gl_arb_decompiler: Implement an assembly shader decompiler
ReinUsesLisp
1
-0
/
+2
2020-04-07
Removed leftover test code
SilverBeamx
1
-2
/
+0
2020-04-07
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
SilverBeamx
1
-19
/
+2
2020-04-07
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
SilverBeamx
1
-0
/
+19
2020-03-13
shader/transform_feedback: Add host API friendly TFB builder
ReinUsesLisp
1
-0
/
+2
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-2
/
+2
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
1
-2
/
+0
2020-01-16
Fix git version in scm_rev.cpp
James Rowe
1
-0
/
+4
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
Fernando Sahmkow
1
-2
/
+4
2019-10-05
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
Fernando Sahmkow
1
-0
/
+2
2019-10-05
shader_ir: Corrections to outward movements and misc stuffs
Fernando Sahmkow
1
-0
/
+4
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
1
-0
/
+1
2019-07-09
shader_ir: Implement a new shader scanner
Fernando Sahmkow
1
-0
/
+2
2019-06-21
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
1
-0
/
+1
2019-06-07
cmake: Add missing shader hash file entries
ReinUsesLisp
1
-0
/
+3
2019-04-16
GenerateSCMRev: fix Travis compilation on repo forks
fearlessTobi
1
-1
/
+1
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
1
-0
/
+1
2019-02-07
cmake: Fix title bar issue
ReinUsesLisp
1
-8
/
+1
2019-02-07
cmake: Fixup application string
Michael
1
-2
/
+2
2019-02-07
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
ReinUsesLisp
1
-0
/
+101