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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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2021-05-26
cmake: Download Qt binaries on Linux if needed
lat9nq
1
-38
/
+97
2021-04-22
cmake: Download Boost if inadequate local version
lat9nq
1
-4
/
+18
2021-02-10
cmake: Update FFmpeg to 4.3.1
lat9nq
1
-6
/
+2
2021-02-09
cmake: Revert FFmpeg 4.3.1 update for Windows builds
ameerj
1
-1
/
+1
2020-11-04
core: Remove usage of unicorn
Lioncash
1
-9
/
+0
2020-10-27
video_core: NVDEC Implementation
ameerj
1
-0
/
+10
2020-07-02
cmake: stop linking against QGL after c6a0ab979239
Jan Beich
1
-1
/
+0
2020-06-12
gl_arb_decompiler: Implement an assembly shader decompiler
ReinUsesLisp
1
-0
/
+2
2020-05-02
Make compatible with the current MinGW cross-compiler
lat9nq
1
-2
/
+2
2020-04-07
Removed leftover test code
SilverBeamx
1
-2
/
+0
2020-04-07
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
SilverBeamx
1
-19
/
+2
2020-04-07
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
SilverBeamx
1
-0
/
+19
2020-03-24
Use the correct directory for Qt Plugins
James Rowe
1
-4
/
+8
2020-03-13
shader/transform_feedback: Add host API friendly TFB builder
ReinUsesLisp
1
-0
/
+2
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-2
/
+2
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
1
-2
/
+0
2020-01-16
Fix git version in scm_rev.cpp
James Rowe
1
-0
/
+4
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
Fernando Sahmkow
1
-2
/
+4
2019-10-05
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
Fernando Sahmkow
1
-0
/
+2
2019-10-05
shader_ir: Corrections to outward movements and misc stuffs
Fernando Sahmkow
1
-0
/
+4
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
1
-0
/
+1
2019-07-09
shader_ir: Implement a new shader scanner
Fernando Sahmkow
1
-0
/
+2
2019-06-21
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
1
-0
/
+1
2019-06-07
cmake: Add missing shader hash file entries
ReinUsesLisp
1
-0
/
+3
2019-04-16
GenerateSCMRev: fix Travis compilation on repo forks
fearlessTobi
1
-1
/
+1
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
1
-0
/
+1
2019-02-07
cmake: Fix title bar issue
ReinUsesLisp
1
-8
/
+1
2019-02-07
cmake: Fixup application string
Michael
1
-2
/
+2
2019-02-07
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
ReinUsesLisp
1
-0
/
+101
2019-01-20
QT Frontend: Add a Loading screen with progressbar
James Rowe
1
-1
/
+4
2019-01-05
build: Copy web engine resources to correct location
Zach Hilman
1
-2
/
+1
2018-12-31
Update Qt MSVC external to 5.12.0
Zach Hilman
1
-1
/
+1
2018-12-28
cmake: Add USE_QT_WEB_ENGINE flag and update build system
Zach Hilman
1
-0
/
+27
2018-09-19
Update MinGWCross.cmake to lowercase
tech4me
1
-40
/
+40
2018-09-19
travis: running mingw build on travis ci
tech4me
1
-0
/
+54
2018-08-07
Fix missing qjpeg DLL
Zach Hilman
1
-0
/
+3
2018-07-03
Add qt windowsvistastyle dll to the build
James Rowe
1
-0
/
+3
2018-06-23
Revert "Use Ninja for MSVC AppVeyor builds" (#584)
bunnei
3
-3
/
+3
2018-06-05
Use Ninja for MSVC AppVeyor builds
Michał Janiszewski
3
-3
/
+3
2018-01-13
Fix build on macOS and linux
MerryMage
2
-4
/
+4
2018-01-13
Massive removal of unused modules
James Rowe
1
-1
/
+1
2018-01-04
cmake: Add CopyYuzuUnicornDeps script.
bunnei
1
-0
/
+9
2018-01-04
DownloadExternals: Use yuzu repo.
bunnei
1
-1
/
+1
2017-09-11
Build: Enable SSL in mingw by linking against WinSSL
James Rowe
1
-0
/
+18
2016-12-13
Modularized Qt and SDL file copying
freiro
2
-5
/
+8
2016-12-11
Modularization of copy_msvc_libraries cmake funct
freiro
1
-0
/
+19