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With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
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This commit also fixed a broken cmake dependency with unicorn
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The mingw builds aren't submitting telemetry because the curl library
they are linked against is configured to use openSSL and openSSL looks
for the certificates in the users home folder. This keeps it from
contacting web services because it can't communicate over SSL.
This commit adds a download in mingw builds that will download a
precompiled curl for mingw linked against winssl and sspi.
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Now cmake relies on two submodules to copy the libraries in the proper folders
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Created a new folder in Citra's root called CMakeModules that should
contain cmake functions used by the various CMakeLists.txt.
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