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* cmake: apply defaults to all externalsAlexandre Bouvier2023-05-241-1/+1
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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-272-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* Implement glDepthRangeIndexeddNVKelebek12021-02-242-0/+5
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* externals: Update glad to support OpenGL 4.6 compatibility profileReinUsesLisp2019-05-223-542/+2983
| | | | | | | | Now that we have an OpenGL compatibility profile we might want to use OpenGL compatibility symbols that are not available in our current glad. This commit has been generated with https://glad.dav1d.de/ with all extensions enabled and OpenGL 4.6 compatibility profile.
* Update OpenGL's backend version from 3.3 to 4.3FernandoS272018-11-212-2164/+2693
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* externals: Update glad to 0.1.26Lioncash2018-08-072-3190/+3218
| | | | | Updates the library from 0.1.25. Mainly fixes issues related to macOS, but we may as well update the library.
* externals: Update glad to version 0.1.25Lioncash2018-07-203-925/+993
| | | | | Keeps the OpenGL loader library up to date. Previously we were at version 0.1.16
* externals: Update Glad to latest version used by Citra.bunnei2018-03-204-1071/+21262
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* CMakeLists: Derive the source directory grouping from targets themselvesLioncash2018-01-181-9/+6
| | | | | Removes the need to store to separate SRC and HEADER variables, and then construct the target in most cases.
* CMake: Stop using FindOpenGL, which seems to not be required anymoreYuri Kunde Schlesner2017-05-281-1/+2
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* Externals: Regenerate GLAD with GL_KHR_debug support.Emmanuel Gil Peyrot2015-10-172-384/+591
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* CMake: Add missing library required by Linux for compiling gladYuri Kunde Schlesner2015-09-071-0/+3
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* Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner2015-08-305-0/+3966
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.