Commit message (Collapse) | Author | Age | Files | Lines | |
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* | GCC 12 fixes | Liam | 2022-04-28 | 1 | -0/+0 |
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* | shader: Remove old shader management | ReinUsesLisp | 2021-07-23 | 1 | -0/+0 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -0/+0 |
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* | shader: Add support for forward declarations | ReinUsesLisp | 2021-07-23 | 1 | -0/+0 |
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* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 1 | -0/+0 |
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* | spirv: Initial SPIR-V support | ReinUsesLisp | 2021-07-23 | 1 | -0/+0 |
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* | vk_shader_decompiler: Implement atomic image operations | ReinUsesLisp | 2020-06-02 | 1 | -0/+0 |
| | | | | | Implement atomic operations on images. On GLSL these are atomicImage* functions (e.g. atomicImageAdd). | ||||
* | shader/other: Implement BAR.SYNC 0x0 | ReinUsesLisp | 2020-05-22 | 1 | -0/+0 |
| | | | | | Trivially implement this particular case of BAR. Unless games use OpenCL or CUDA barriers, we shouldn't hit any other case here. | ||||
* | shader/arithmetic_integer: Implement CC for IADD | ReinUsesLisp | 2020-04-26 | 1 | -0/+0 |
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* | vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V | ReinUsesLisp | 2020-01-19 | 1 | -0/+0 |
| | | | | Also updates sirit to include atomic instructions. | ||||
* | vk_shader_decompiler: Update sirit and implement Texture AOFFI | ReinUsesLisp | 2019-12-19 | 1 | -0/+0 |
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* | shader: Implement MEMBAR.GL | ReinUsesLisp | 2019-12-10 | 1 | -0/+0 |
| | | | | Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V. | ||||
* | vk_shader_decompiler: Misc changes | ReinUsesLisp | 2019-12-10 | 1 | -0/+0 |
| | | | | | | | | Update Sirit and its usage in vk_shader_decompiler. Highlights: - Implement tessellation shaders - Implement geometry shaders - Implement some missing features - Use native half float instructions when available. | ||||
* | video_core: Add sirit as optional dependency with Vulkan | ReinUsesLisp | 2019-04-10 | 1 | -0/+0 |
sirit is a runtime assembler for SPIR-V |