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2017-05-28CMake: Add SoundTouch include path to target propertyYuri Kunde Schlesner1-2/+0
2017-05-28CMake: Define an interface target for SDL2 definitionsYuri Kunde Schlesner1-2/+1
2017-05-28CMake: Correct inter-module dependencies and library visibilityYuri Kunde Schlesner1-3/+4
Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary.
2016-05-19DSP/HLE: Implement mixer processingMerryMage1-0/+2
2016-05-15AudioCore: Implement time stretcher (#1737)Maribel1-0/+2
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-07AudioCore: SDL2 SinkMerryMage1-0/+11
2016-05-03DSP/HLE: Implement Source processingMerryMage1-0/+2
2016-04-30AudioCore: List of sink typesMerryMage1-0/+2
2016-04-30AudioCore: Implement NullSinkMerryMage1-0/+1
2016-04-29AudioCore: Implement interpolationMerryMage1-0/+2
2016-04-28Externals: Add soundtouchMerryMage1-1/+4
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage1-0/+3
2016-03-24DSP: Implement audio codecs (PCM8, PCM16, ADPCM)MerryMage1-0/+2
2016-02-21AudioCore: Skeleton ImplementationMerryMage1-0/+16
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.