summaryrefslogtreecommitdiffstats
path: root/src/audio_core/audio_core.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Add all services to the Service namespaceLioncash2016-12-111-2/+2
| | | | | Previously there was a split where some of the services were in the Service namespace and others were not.
* audio_core: SelectSink should default to auto if sink_id is invalidMerryMage2016-12-101-12/+7
|
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
|
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-3/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-5/+13
|
* audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage2016-08-311-0/+4
|
* Audio: Add sink selection to configuration filesMerryMage2016-04-301-4/+29
|
* AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage2016-04-291-2/+2
|
* AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frameMerryMage2016-04-271-0/+2
|
* DSP_DSP: Updated interrupt implementationMerryMage2016-04-271-4/+3
|
* AudioCore: Skeleton ImplementationMerryMage2016-02-211-0/+53
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.