Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added audren:u#GetAudioRendererState | David Marcec | 2018-09-23 | 1 | -0/+4 |
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* | audio_renderer: Replace includes with forward declarations where applicable | Lioncash | 2018-09-17 | 1 | -0/+40 |
| | | | | | | | | | Avoids including unnecessary headers within the audio_renderer.h header, lessening the likelihood of needing to rebuild source files including this header if they ever change. Given std::vector allows forward declaring contained types, we can move VoiceState to the cpp file and hide the implementation entirely. | ||||
* | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 2018-09-15 | 1 | -12/+12 |
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* | audio_renderer: Rename AudioOut instance to audio_out | MerryMage | 2018-09-08 | 1 | -6/+6 |
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* | audio_renderer: samples_remaining counts frames, not samples | MerryMage | 2018-08-13 | 1 | -1/+1 |
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* | audio_core: Interpolate | MerryMage | 2018-08-13 | 1 | -0/+3 |
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* | Pushed the requested sample rate instead of our fixed sample rate | David Marcec | 2018-08-12 | 1 | -1/+1 |
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* | Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount | David Marcec | 2018-08-12 | 1 | -0/+12 |
| | | | | GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time | ||||
* | audio_core: Implement audren_u audio playback. | bunnei | 2018-08-05 | 1 | -0/+234 |