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2018-09-24stream: Preserve enum class type in GetState()Lioncash1-1/+1
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
2018-09-23Added audren:u#GetAudioRendererStateDavid Marcec1-0/+1
2018-09-17audio_renderer: Replace includes with forward declarations where applicableLioncash1-39/+12
Avoids including unnecessary headers within the audio_renderer.h header, lessening the likelihood of needing to rebuild source files including this header if they ever change. Given std::vector allows forward declaring contained types, we can move VoiceState to the cpp file and hide the implementation entirely.
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-4/+4
2018-09-08audio_renderer: Rename AudioOut instance to audio_outMerryMage1-1/+1
2018-08-13audio_core: InterpolateMerryMage1-0/+2
2018-08-12Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCountDavid Marcec1-1/+4
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-05audio_core: Implement audren_u audio playback.bunnei1-0/+206