Commit message (Collapse) | Author | Files | Lines | ||
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2018-10-09 | EffectOutStatus padding is now in hex | David Marcec | 1 | -1/+1 | |
2018-10-07 | Fixups for softlock | David Marcec | 1 | -1/+1 | |
2018-10-07 | Fixed smo softlock | David Marcec | 1 | -0/+49 | |
2018-09-24 | stream: Preserve enum class type in GetState() | Lioncash | 1 | -1/+1 | |
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context. | |||||
2018-09-23 | Added audren:u#GetAudioRendererState | David Marcec | 1 | -0/+1 | |
2018-09-17 | audio_renderer: Replace includes with forward declarations where applicable | Lioncash | 1 | -39/+12 | |
Avoids including unnecessary headers within the audio_renderer.h header, lessening the likelihood of needing to rebuild source files including this header if they ever change. Given std::vector allows forward declaring contained types, we can move VoiceState to the cpp file and hide the implementation entirely. | |||||
2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 1 | -4/+4 | |
2018-09-08 | audio_renderer: Rename AudioOut instance to audio_out | MerryMage | 1 | -1/+1 | |
2018-08-13 | audio_core: Interpolate | MerryMage | 1 | -0/+2 | |
2018-08-12 | Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount | David Marcec | 1 | -1/+4 | |
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time | |||||
2018-08-05 | audio_core: Implement audren_u audio playback. | bunnei | 1 | -0/+206 | |