Commit message (Collapse) | Author | Files | Lines | ||
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2021-10-02 | common/logging: Move Log::Entry declaration to a separate header | ameerj | 1 | -0/+3 | |
This reduces the load of requiring to include std::chrono in all files which include log.h | |||||
2021-07-08 | Replace NaN mix volume samples with silence. | Kelebek1 | 1 | -0/+9 | |
Fixes Xenoblade Chronicles 2 blowing out the audio. | |||||
2021-07-08 | audio_core: Preserve front channel volume after 6 to 2 downmix | Kelebek1 | 1 | -38/+48 | |
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash. | |||||
2021-07-06 | Support more PCM formats. Fixes Ys IX audio. | Kelebek1 | 1 | -16/+48 | |
2021-07-01 | Fix XC2/VOEZ crashing, add audio looping and a few misc fixes | Kelebek1 | 1 | -34/+42 | |
2021-02-13 | revert to std::sin and std::cos | Chloe Marcec | 1 | -2/+2 | |
2021-02-13 | address issues | Chloe Marcec | 1 | -10/+12 | |
2021-02-13 | audren: Implement I3dl2Reverb | Chloe Marcec | 1 | -17/+338 | |
Most notable fix is the voices in Fire Emblem Three Houses | |||||
2021-02-01 | audren: Disable reverb for the time being | Chloe Marcec | 1 | -1/+4 | |
As this is causing issues in a few games, it's best to have it disabled until it's completely implemented | |||||
2020-12-03 | audio_core: Make shadowing and unused parameters errors | Lioncash | 1 | -11/+16 | |
Moves the audio code closer to enabling warnings as errors in general. | |||||
2020-10-21 | Revert "core: Fix clang build" | bunnei | 1 | -120/+92 | |
2020-10-18 | core: Fix clang build | Lioncash | 1 | -92/+120 | |
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795 | |||||
2020-10-13 | audio_core/CMakeLists: Make warnings consistent with core | Lioncash | 1 | -2/+1 | |
Normalizes the warnings shared between audio_core and core. | |||||
2020-09-26 | command_generator: Make lookup table static constexpr | Lioncash | 1 | -2/+3 | |
Allows compilers to elide needing to push these values on the stack every time the function is called. | |||||
2020-09-25 | audio_core: Resolve sign conversion warnings | Lioncash | 1 | -6/+6 | |
While were at it, we can also enable sign conversion warnings and other common warnings as errors to prevent these from creeping back into the codebase. | |||||
2020-09-17 | audio_core/command_generator: Use const references where applicable | Lioncash | 1 | -10/+11 | |
In a lot of cases, we can make use of const references rather than non-const references. While we're in the area we can silence some truncation and sign conversion warnings. | |||||
2020-09-17 | audio_core/command_generator: Avoid an unnecessary copy in GenerateFinalMixCommand() | Lioncash | 1 | -1/+1 | |
2020-08-16 | Preliminary effects | David Marcec | 1 | -4/+183 | |
2020-08-14 | Disable biquad filter | David Marcec | 1 | -8/+9 | |
2020-08-14 | Reworked ADPCM decoder to allow better streaming | David Marcec | 1 | -32/+87 | |
2020-08-01 | mix buffer depopping | David Marcec | 1 | -29/+94 | |
2020-07-30 | adpcm streaming | David Marcec | 1 | -22/+31 | |
2020-07-25 | Address issues | David Marcec | 1 | -78/+77 | |
2020-07-25 | audio_core: Apollo Part 1, AudioRenderer refactor | David Marcec | 1 | -0/+668 | |