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2016-05-09source: Fix missing logging argumentsLioncash1-2/+2
Silences two warnings on OSX.
2016-05-07fixup simple type conversions where possibleAlexander Laties2-6/+15
2016-05-07HLE: Fix recent DSP change for Visual Studio.bunnei1-4/+2
2016-05-03DSP/HLE: Implement Source processingMerryMage6-5/+494
2016-04-30Audio: Add sink selection to configuration filesMerryMage2-0/+20
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage2-24/+29
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage2-10/+11
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage1-0/+4
2016-04-25DSP/Pipe: There are 8 pipesMerryMage2-13/+19
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage4-7/+272
2016-03-06DSP: Implement Pipe 2MerryMage3-34/+194
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-02-21AudioCore: Skeleton ImplementationMerryMage4-0/+637
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.