Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2018-01-13 | Massive removal of unused modules | James Rowe | 11 | -2044/+0 | |
2017-09-30 | Fixed type conversion ambiguity | Huw Pascoe | 1 | -1/+1 | |
2017-09-26 | Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16). | Subv | 1 | -1/+1 | |
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive) | |||||
2017-08-28 | interpolate: Interpolate on a frame-by-frame basis | MerryMage | 1 | -29/+20 | |
2017-05-10 | DSP: Create backing memory for entire DSP RAM | Yuri Kunde Schlesner | 2 | -9/+26 | |
Also move address space mapping out of video_core. | |||||
2017-02-27 | Doxygen: Amend minor issues (#2593) | Mat M | 1 | -1/+1 | |
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues. | |||||
2017-01-30 | Support looping HLE audio (#2422) | Jake Merdich | 2 | -11/+35 | |
* Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support | |||||
2016-12-11 | Add all services to the Service namespace | Lioncash | 1 | -1/+1 | |
Previously there was a split where some of the services were in the Service namespace and others were not. | |||||
2016-10-20 | Fix typos | Ricardo de Almeida Gonzaga | 2 | -4/+4 | |
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 4 | -4/+4 | |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 11 | -23/+4 | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||||
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 7 | -58/+92 | |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 11 | -197/+242 | |
2016-09-07 | audio_core: Tweak audio latency | MerryMage | 1 | -1/+1 | |
2016-08-31 | audio_core: Add EnableStretching to interface so that one can toggle stretching on and off | MerryMage | 2 | -9/+45 | |
2016-08-31 | sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector | MerryMage | 1 | -1/+2 | |
2016-05-19 | DSP/HLE: Audio output | MerryMage | 1 | -0/+7 | |
2016-05-19 | DSP/HLE: Implement mixer processing | MerryMage | 4 | -11/+309 | |
2016-05-15 | AudioCore: Implement time stretcher (#1737) | Maribel | 1 | -0/+16 | |
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher | |||||
2016-05-09 | source: Fix missing logging arguments | Lioncash | 1 | -2/+2 | |
Silences two warnings on OSX. | |||||
2016-05-07 | fixup simple type conversions where possible | Alexander Laties | 2 | -6/+15 | |
2016-05-07 | HLE: Fix recent DSP change for Visual Studio. | bunnei | 1 | -4/+2 | |
2016-05-03 | DSP/HLE: Implement Source processing | MerryMage | 6 | -5/+494 | |
2016-04-30 | Audio: Add sink selection to configuration files | MerryMage | 2 | -0/+20 | |
2016-04-29 | AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() | MerryMage | 2 | -24/+29 | |
2016-04-28 | AudioCore: Move samples_per_frame and num_sources into hle/common.h | MerryMage | 2 | -10/+11 | |
2016-04-27 | DSP_DSP: Updated interrupt implementation | MerryMage | 1 | -0/+4 | |
2016-04-25 | DSP/Pipe: There are 8 pipes | MerryMage | 2 | -13/+19 | |
2016-03-28 | DSP: Implement audio filters (simple, biquad) | MerryMage | 4 | -7/+272 | |
2016-03-06 | DSP: Implement Pipe 2 | MerryMage | 3 | -34/+194 | |
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region). | |||||
2016-02-21 | AudioCore: Skeleton Implementation | MerryMage | 4 | -0/+637 | |
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation. |