Commit message (Collapse) | Author | Files | Lines | ||
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2017-01-26 | SDL: Select audio device (#2403) | Kloen Lansfiel | 1 | -0/+6 | |
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails | |||||
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 1 | -1/+0 | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||||
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 1 | -2/+1 | |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 1 | -1/+2 | |
2016-08-31 | sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector | MerryMage | 1 | -1/+1 | |
2016-04-30 | AudioCore: Implement NullSink | MerryMage | 1 | -0/+29 | |