Commit message (Collapse) | Author | Age | Files | Lines | |
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* | audio_core: Preserve front channel volume after 6 to 2 downmix | Kelebek1 | 2021-07-08 | 1 | -6/+9 |
| | | | | | | Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash. | ||||
* | audio_core: Make shadowing and unused parameters errors | Lioncash | 2020-12-03 | 1 | -1/+1 |
| | | | | Moves the audio code closer to enabling warnings as errors in general. | ||||
* | Addressed changes | Chloe Marcec | 2020-11-17 | 1 | -4/+4 |
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* | audren: Make use of nodiscard, rework downmixing, release all buffers | Chloe Marcec | 2020-11-17 | 1 | -2/+16 |
| | | | | | | Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own | ||||
* | Revert "core: Fix clang build" | bunnei | 2020-10-21 | 1 | -3/+2 |
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* | core: Fix clang build | Lioncash | 2020-10-18 | 1 | -2/+3 |
| | | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795 | ||||
* | audio_core: Apollo Part 1, AudioRenderer refactor | David Marcec | 2020-07-25 | 1 | -0/+31 |