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2016-04-30AudioCore: List of sink typesMerryMage3-0/+46
2016-04-30AudioCore: Implement NullSinkMerryMage2-0/+30
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage3-26/+31
2016-04-29AudioCore: Implement interpolationMerryMage3-0/+128
2016-04-28Externals: Add soundtouchMerryMage1-1/+4
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage3-12/+11
2016-04-27AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frameMerryMage1-0/+2
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage2-4/+7
2016-04-25DSP/Pipe: There are 8 pipesMerryMage2-13/+19
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage5-7/+275
2016-03-24DSP: Implement audio codecs (PCM8, PCM16, ADPCM)MerryMage3-0/+174
2016-03-06DSP: Implement Pipe 2MerryMage3-34/+194
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-02-21AudioCore: Skeleton ImplementationMerryMage8-0/+766
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.