Commit message (Collapse) | Author | Files | Lines | ||
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2016-05-09 | source: Fix missing logging arguments | Lioncash | 1 | -2/+2 | |
Silences two warnings on OSX. | |||||
2016-05-07 | fixup simple type conversions where possible | Alexander Laties | 2 | -6/+15 | |
2016-05-07 | AudioCore: SDL2 Sink | MerryMage | 5 | -1/+175 | |
2016-05-07 | HLE: Fix recent DSP change for Visual Studio. | bunnei | 1 | -4/+2 | |
2016-05-03 | DSP/HLE: Implement Source processing | MerryMage | 7 | -5/+496 | |
2016-04-30 | Audio: Add sink selection to configuration files | MerryMage | 5 | -4/+55 | |
2016-04-30 | AudioCore: List of sink types | MerryMage | 3 | -0/+46 | |
2016-04-30 | AudioCore: Implement NullSink | MerryMage | 2 | -0/+30 | |
2016-04-29 | AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() | MerryMage | 3 | -26/+31 | |
2016-04-29 | AudioCore: Implement interpolation | MerryMage | 3 | -0/+128 | |
2016-04-28 | Externals: Add soundtouch | MerryMage | 1 | -1/+4 | |
2016-04-28 | AudioCore: Move samples_per_frame and num_sources into hle/common.h | MerryMage | 3 | -12/+11 | |
2016-04-27 | AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame | MerryMage | 1 | -0/+2 | |
2016-04-27 | DSP_DSP: Updated interrupt implementation | MerryMage | 2 | -4/+7 | |
2016-04-25 | DSP/Pipe: There are 8 pipes | MerryMage | 2 | -13/+19 | |
2016-03-28 | DSP: Implement audio filters (simple, biquad) | MerryMage | 5 | -7/+275 | |
2016-03-24 | DSP: Implement audio codecs (PCM8, PCM16, ADPCM) | MerryMage | 3 | -0/+174 | |
2016-03-06 | DSP: Implement Pipe 2 | MerryMage | 3 | -34/+194 | |
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region). | |||||
2016-02-21 | AudioCore: Skeleton Implementation | MerryMage | 8 | -0/+766 | |
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation. |