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* DSP/HLE: Audio outputMerryMage2016-05-191-0/+7
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* DSP/HLE: Implement mixer processingMerryMage2016-05-195-11/+311
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* AudioCore: Implement time stretcher (#1737)Maribel2016-05-154-0/+219
| | | | | | | | | | | | | | * AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
* source: Fix missing logging argumentsLioncash2016-05-091-2/+2
| | | | Silences two warnings on OSX.
* fixup simple type conversions where possibleAlexander Laties2016-05-072-6/+15
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* Merge pull request #1736 from MerryMage/sdl2-sinkbunnei2016-05-075-1/+175
|\ | | | | AudioCore: SDL2 Sink
| * AudioCore: SDL2 SinkMerryMage2016-05-075-1/+175
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* | HLE: Fix recent DSP change for Visual Studio.bunnei2016-05-071-4/+2
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* | DSP/HLE: Implement Source processingMerryMage2016-05-037-5/+496
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* Audio: Add sink selection to configuration filesMerryMage2016-04-305-4/+55
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* AudioCore: List of sink typesMerryMage2016-04-303-0/+46
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* AudioCore: Implement NullSinkMerryMage2016-04-302-0/+30
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* Merge pull request #1726 from MerryMage/read-write-regionbunnei2016-04-293-26/+31
|\ | | | | AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
| * AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage2016-04-293-26/+31
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* | Merge pull request #1723 from MerryMage/audio-interpbunnei2016-04-293-0/+128
|\ \ | | | | | | AudioCore: Implement interpolation
| * | AudioCore: Implement interpolationMerryMage2016-04-293-0/+128
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* | | Merge pull request #1727 from MerryMage/minor-commitbunnei2016-04-283-12/+11
|\ \ \ | | | | | | | | AudioCore: Move samples_per_frame and num_sources into hle/common.h
| * | | AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage2016-04-283-12/+11
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* | | Merge pull request #1722 from MerryMage/soundtouchbunnei2016-04-281-1/+4
|\ \ \ | |/ / |/| | Externals: Add soundtouch
| * | Externals: Add soundtouchMerryMage2016-04-281-1/+4
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* | AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frameMerryMage2016-04-271-0/+2
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* | DSP_DSP: Updated interrupt implementationMerryMage2016-04-272-4/+7
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* | DSP/Pipe: There are 8 pipesMerryMage2016-04-252-13/+19
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* DSP: Implement audio filters (simple, biquad)MerryMage2016-03-285-7/+275
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* DSP: Implement audio codecs (PCM8, PCM16, ADPCM)MerryMage2016-03-243-0/+174
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* DSP: Implement Pipe 2MerryMage2016-03-063-34/+194
| | | | | | Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
* AudioCore: Skeleton ImplementationMerryMage2016-02-218-0/+766
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.