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* citra GLFW: Ignore minimal window size hints.Tony Wasserka2014-11-181-8/+2
| | | | GLFW provides no proper support for this, hence we just allow any window size to be used.
* EmuWindow: Remove window title getters/setters.Tony Wasserka2014-11-181-3/+4
| | | | | The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there. Providing properly thread-safe window title getters and setters is a mess anyway.
* EmuWindow: Add support for specifying minimal client area sizes.Tony Wasserka2014-11-182-0/+23
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* Fixup EmuWindow interface and implementations thereof.Tony Wasserka2014-11-182-20/+44
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* Viewport scaling and display density independenceKevin Hartman2014-11-182-1/+9
| | | | | The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
* Add `override` keyword through the code.Yuri Kunde Schlesner2014-10-261-4/+4
| | | | This was automated using `clang-modernize`.
* emu_window_glfw.cpp: Fixed graceful quittingarchshift2014-10-191-1/+1
| | | | In PR #143, the name of the function IsOpen was originally ShouldClose, but was changed. The function's caller was changed to reflect this, but the return value wasn't.
* Implemented graceful closing of the GLFW window, along with emulation.archshift2014-10-172-0/+8
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* OpenGL renderer: Request a forward compatible context in citra-qtYuri Kunde Schlesner2014-10-121-3/+0
| | | | This should fix context creation on OS X. Also requests a core context on all platforms in Citra-GLFW, for consistency.
* Added configuration file system.archshift2014-10-082-26/+27
| | | | Uses QSettings on citra-qt, and inih on citra-cli.
* Added support for multiple input device types for KeyMap and connected Qt.Kevin Hartman2014-09-122-33/+37
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* Initial HID PAD work, with GLFW only.Kevin Hartman2014-09-121-3/+36
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* Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner2014-09-011-1/+0
| | | | | | | | | This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
* Bootmanager: changed `filename` to std::stringarchshift2014-08-151-1/+0
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* Preprocessor: #if's out OSX-specific GL changes on other platformsarchshift2014-06-121-0/+5
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* Fixed indentsarchshift2014-05-011-7/+7
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* OpenGL 3+ on OSX with GLFWarchshift2014-05-011-1/+8
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* - removed deprecated version.hbunnei2014-04-092-17/+15
| | | | | - cleaned up window title - cleaned up emu_window_glfw/emu_window
* fixed license headers in citra projectbunnei2014-04-092-57/+7
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* fixed project includes to use new directory structurebunnei2014-04-092-4/+4
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* got rid of 'src' folders in each sub-projectbunnei2014-04-092-0/+151