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2017-01-07config: Add option for specifying screen resolution scale factor.bunnei2-5/+5
2016-12-30config: SDL: Move background color setting to correct section.bunnei1-6/+6
2016-12-26Frontend: emulate motion sensorwwylele2-7/+20
2016-12-23core: Move emu_window and key_map into coreMerryMage2-2/+2
2016-12-22Address clang-format issues.bunnei1-3/+3
2016-12-22core: Consolidate core and system state, remove system module & cleanups.bunnei1-2/+1
2016-12-22core: Consolidate top-level system state into a singleton.bunnei1-21/+14
2016-12-13Modularized Qt and SDL file copyingfreiro1-7/+4
2016-12-07Config: auto-select region and languagewwylele2-2/+3
2016-12-06Implement Frame rate limiter (#2223)emmauss2-0/+6
2016-12-05Unify Windows ICON resource nameJannik Vogel1-1/+1
2016-12-05Support mingw cross-compileJannik Vogel2-2/+2
2016-11-28Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv1-6/+6
2016-11-27GPU: Remove the broken frame_skip option.Emmanuel Gil Peyrot2-5/+0
2016-11-20Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv1-4/+11
2016-11-05Add default hotkey to swap primary screens.James Rowe1-1/+2
2016-11-05Support additional screen layouts.James Rowe3-4/+15
2016-10-28build: add default install for DragonFly, Solaris, etc.Jan Beich1-1/+1
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot5-22/+5
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner3-6/+9
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot7-54/+60
2016-09-15core: Add configuration option for CPU JIT.bunnei2-0/+5
2016-08-31configure_audio: User-configuratble option to enable/disable audio stretchingMerryMage2-0/+7
2016-08-30config: Add a setting for graphics V-Sync.bunnei3-0/+6
2016-08-16citra: Default to HW renderer.bunnei2-3/+3
2016-06-11SDL2: Add forgotten default config changes from 7129611e65096ba2cbe8266f6cb068a9b18981d8.Emmanuel Gil Peyrot1-1/+5
2016-06-08Fix boot_filename encode on WindowsLFsWang1-0/+22
2016-05-24New3DS: Minor style cleanup to #1520.bunnei1-1/+1
2016-05-21CitraQt: Simplify the game list loader codeEmmanuel Gil Peyrot1-1/+1
2016-05-21Loader, Frontends: Refactor loader creation and game loadingEmmanuel Gil Peyrot1-1/+7
2016-05-15implement circle pad modifierwwylele2-0/+7
2016-05-15Refactor input subsystemwwylele3-8/+12
2016-05-07fixup simple type conversions where possibleAlexander Laties1-1/+1
2016-05-07AudioCore: SDL2 SinkMerryMage1-1/+1
2016-05-06Frontends, VideoCore: Move glad initialisation to the frontendEmmanuel Gil Peyrot1-0/+7
2016-04-30Audio: Add sink selection to configuration filesMerryMage2-0/+8
2016-04-24CMakeLists: Use imported version of Threads::ThreadsSam Spilsbury1-1/+1
2016-04-23CMakeLists: Use CMAKE_THREAD_LIBS_INITSam Spilsbury1-1/+1
2016-04-21Config: Add scaled resolution optiontfarley2-0/+5
2016-04-20Implement CheckNew3DS and CheckNew3DSAppJamePeng1-2/+3
2016-04-20SDL2 Frontend: Use argv[0], add a --version, and reorder options.Emmanuel Gil Peyrot1-9/+20
2016-04-11Use Settings::Apply in SDL frontendJannik Vogel1-5/+4
2016-04-07Default to settings from ini for gdbstubpolaris-1-6/+6
2016-04-06Adopted WinterMute's gdbstub changespolaris-1-4/+21
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage2-5/+6
2016-03-15citra: Shutdown cleanly if ROM load failsMerryMage1-8/+6
2016-03-15SDL2: Explicitly use RGB8 color buffer.bunnei1-0/+4
2016-03-02Config: Use unique_ptr instead of raw pointerMerryMage2-14/+12
2016-03-02Dependencies: Remove GLFW, Add SDL2MerryMage9-256/+274
2016-02-21AudioCore: Skeleton ImplementationMerryMage1-1/+1
2015-10-22Handle changes pointed out in comments on PRpolaris-1-2/+1
2015-10-12Remove unnecessary new lines, changed Deinit to Shutdownpolaris-1-1/+1
2015-10-04Implement gdbstubpolaris-3-0/+12
2015-09-20Implement gdbstubpolaris-3-0/+12
2015-09-09CMake: Add option to download Qt and GLFW binaries over HTTPYuri Kunde Schlesner1-0/+3
2015-08-30Increase required OpenGL version to 3.3Yuri Kunde Schlesner1-1/+1
2015-08-30Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner2-3/+3
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner1-0/+7
2015-08-16Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei3-0/+6
2015-08-15Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP.bunnei1-1/+1
2015-07-28Move input values into an arrayJames Rowe2-49/+16
2015-07-26Citra: Remove dead gpu_refresh_rate option from the default ini file.Emmanuel Gil Peyrot1-4/+0
2015-07-12Implement new argument parsing using getopt and add the corresponding library to externalsGreg Wicks2-3/+42
2015-07-09Citra, CitraQt: Tell cmake to install the compiled binaries.Emmanuel Gil Peyrot1-1/+3
2015-06-28Citra: Fix the includes a bit, thanks to include-what-you-use.Emmanuel Gil Peyrot5-8/+19
2015-05-30Remove gpu_refresh_rate configuration optionYuri Kunde Schlesner1-1/+0
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot1-0/+0
2015-05-25Assets: Move citra.ico from src/assets to dist.Emmanuel Gil Peyrot1-9/+9
2015-05-23OpenGL renderertfarley1-0/+4
2015-05-22INI hw/sw renderer toggletfarley2-0/+6
2015-05-12Common: Remove async loggingYuri Kunde Schlesner1-6/+0
2015-05-07Common: Remove common.hYuri Kunde Schlesner3-2/+5
2015-05-07Common: Remove many unnecessary cross-platform compatibility macrosYuri Kunde Schlesner1-1/+1
2015-05-02EmuWindow: Clip mouse input coordinates to emulated screen dimensions.Zaneo1-1/+1
2015-04-04Allow the user to set the background clear color during emulationarchshift2-0/+12
2015-03-11HID: Complete refactor of pad/touch input to fix threading issues.bunnei1-11/+6
2015-03-10EmuWindow: Made pad/touch functions non-static.bunnei1-13/+14
2015-03-10GLFW: Implemented EmuWindow touchpad support.bunnei2-0/+26
2015-03-08default_ini.h: Put comments on their own linesarchshift1-4/+15
2015-03-07Set framebuffer layout from EmuWindow.bunnei1-9/+2
2015-03-06Logging: check for filter before sending to the queue, to skip all heavy formatting on the other thread.Emmanuel Gil Peyrot1-1/+2
2015-02-22Frontends, HID: Add New 3DS specific pad buttons, and stub the touch one.Emmanuel Gil Peyrot3-1/+23
2015-02-11Asserts: break/crash program, fit to style guide; log.h->assert.harchshift1-5/+5
2015-02-08Services: Stub some functionspurpasmart962-0/+6
2015-02-01arm: Adios armemuLioncash2-2/+0
2015-01-21Added HID_SPVR service and split HID_U implementation into service/hid/hid.xxxarchshift1-17/+17
2015-01-12Fix building on MinGWdarkf1-0/+0
2015-01-09Use -pthread where and only where neededJohannes Ekberg1-4/+0
2015-01-09Generic PLATFORM_LIBRARIES varJohannes Ekberg1-11/+1
2015-01-04Frontends: Shutdown core when emulation is stoppedYuri Kunde Schlesner1-0/+2
2015-01-03Core: Change default CPU to dyncom.bunnei1-1/+1
2014-12-31SOC_U: Preliminary implementation of sockets.Subv1-2/+2
2014-12-31Add citra icon to Windows executable and title barChin2-0/+1
2014-12-30Fix MSVC-related #defines and add CMakeLists commentdarkf1-1/+1
2014-12-29GPU: Implement frameskip and remove forced framebuffer swap hack.bunnei2-0/+2
2014-12-27GPU: Change internal framerate to 30fps.bunnei2-2/+2
2014-12-21License changepurpasmart966-6/+6
2014-12-15Clean up CMake library specificationYuri Kunde Schlesner1-8/+6
2014-12-13Add configurable per-class log filteringYuri Kunde Schlesner3-3/+6
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner3-13/+13
2014-12-13New logging systemYuri Kunde Schlesner1-5/+11
2014-12-03Change NULLs to nullptrs.Rohit Nirmal1-3/+3
2014-11-30GLFW: Add an error callback before calling glfwInit()Emmanuel Gil Peyrot1-2/+6
2014-11-29Fix MinGW builddarkf1-1/+4
2014-11-19Remove tabs in all files except in skyeye imports and in generated GL codeEmmanuel Gil Peyrot1-2/+2
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generatedEmmanuel Gil Peyrot1-1/+1
2014-11-19Merge Config::ReadXYZsarchshift2-15/+7
2014-11-18citra GLFW: Ignore minimal window size hints.Tony Wasserka1-8/+2
2014-11-18EmuWindow: Remove window title getters/setters.Tony Wasserka1-3/+4
2014-11-18EmuWindow: Add support for specifying minimal client area sizes.Tony Wasserka2-0/+23
2014-11-18Fixup EmuWindow interface and implementations thereof.Tony Wasserka2-20/+44
2014-11-18Viewport scaling and display density independenceKevin Hartman2-1/+9
2014-11-12ARM: Fixed several dyncom bugs.bunnei1-1/+1
2014-11-03Add support for disabling log from settingsSean4-0/+13
2014-10-28Added `gpu_refresh_rate` config setting for the new interpreter speed hack.archshift2-1/+3
2014-10-28Use configuration files to enable or disable the new dyncom interpreter.archshift3-0/+10
2014-10-26Add `override` keyword through the code.Yuri Kunde Schlesner1-4/+4
2014-10-23Use config files to store whether SDMC is enabled or notarchshift3-0/+9
2014-10-19emu_window_glfw.cpp: Fixed graceful quittingarchshift1-1/+1
2014-10-17Implemented graceful closing of the GLFW window, along with emulation.archshift3-1/+9
2014-10-12OpenGL renderer: Request a forward compatible context in citra-qtYuri Kunde Schlesner1-3/+0
2014-10-08Added configuration file system.archshift7-30/+156
2014-09-12Added support for multiple input device types for KeyMap and connected Qt.Kevin Hartman2-33/+37
2014-09-12Initial HID PAD work, with GLFW only.Kevin Hartman1-3/+36
2014-09-01Remove hand-crafted Visual Studio solution.Yuri Kunde Schlesner2-238/+0
2014-09-01CMake cleanupYuri Kunde Schlesner1-6/+18
2014-09-01Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner2-3/+2
2014-08-31Core: Refactor core to use only one function for execution.bunnei1-1/+3
2014-08-25Pica: Add support for dumping textures.Tony Wasserka1-1/+1
2014-08-20Removed unused citra.harchshift6-15/+3
2014-08-15Bootmanager: changed `filename` to std::stringarchshift1-1/+0
2014-06-25Loader: Implemented AppLoader interface for abstracting application loading.bunnei1-15/+8
2014-06-17Loader: Moved elf and loader modules to a "loader" subdirectory.bunnei1-1/+1
2014-06-12Preprocessor: #if's out OSX-specific GL changes on other platformsarchshift1-0/+5
2014-05-20CMakeLists: rename HEADS, improved commentsarchshift1-2/+2
2014-05-17updated how we call ARM core to make things much fasterbunnei1-7/+5
2014-05-05Fixed indentsarchshift1-7/+7
2014-05-02Check arg count before attempting to access it.archshift1-1/+8
2014-05-02Use runtime arguments to specify boot filename.archshift1-1/+1
2014-05-01Fixed indentsarchshift2-8/+8
2014-05-01Reverse debugging changesarchshift1-1/+1
2014-05-01Linux supportarchshift1-1/+6
2014-05-01TGA dumps work, courtesy of @bunneiarchshift1-1/+1
2014-05-01OpenGL 3+ on OSX with GLFWarchshift1-1/+8
2014-05-01A bit of Cmake lovearchshift1-6/+6
2014-04-30Some more experimentationarchshift1-1/+1
2014-04-29IT'S ALIVE!archshift1-1/+3
2014-04-26Need to add Xcursor to linker?Thomas Edvalson1-1/+1
2014-04-25Fixed CMake's import of GLFW.Thomas Edvalson1-1/+1
2014-04-23fixes to build on linuxbunnei1-1/+1
2014-04-11removed unused macros from citra.hbunnei1-9/+0
2014-04-10fixed a bunch of errors in CMakeListsbunnei1-1/+1
2014-04-10updated CMakeListsbunnei1-2/+2
2014-04-09- removed deprecated version.hbunnei6-30/+22
2014-04-09fixed license headers in citra projectbunnei4-116/+16
2014-04-09fixed project includes to use new directory structurebunnei5-36/+30
2014-04-09got rid of 'src' folders in each sub-projectbunnei5-0/+0
2014-04-07removed unused comments, changed main processing loop to be infinitebunnei1-34/+2
2014-04-06set window size to correspond to framebuffer sizesbunnei2-5/+4
2014-04-06added project linker referencebunnei1-0/+3
2014-04-05Support vs express edition without having to get platform sdkMathieu Vaillancourt1-0/+0
2014-04-01added simple processing loop and ELF loading to main()... hackish, will cleanup laterbunnei1-4/+17
2013-10-03moved some core functions over to system moduleShizZy1-2/+2
2013-09-27upgraded proj files to vs 2013ShizZy2-2/+8
2013-09-26renamed from citrus to citraShizZy10-0/+534