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path: root/src/citra_qt/bootmanager.cpp (follow)
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* Pass format to the QGLWidget and use atomic instead of mutex.Sacha2014-08-241-10/+3
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* Fix EmuThread loop by ensuring it exits properly.Sacha2014-08-241-8/+25
| | | | | Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread. The GL code now supports this but the Core still doesn't.
* Fix the threading for GL Context in Qt5.Sacha2014-08-241-6/+16
| | | | Connect the emu_thread start/finish to a moveContext slot.
* Revert "Removed redundant loop in EmuThread::run()"archshift2014-08-201-7/+10
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* Removed redundant loop in EmuThread::run()archshift2014-08-171-10/+7
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* Bootmanager: changed `filename` to std::stringarchshift2014-08-151-3/+5
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* Qt: Removed unnecessary HW::Update.bunnei2014-08-061-1/+0
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* Loader: Moved elf and loader modules to a "loader" subdirectory.bunnei2014-06-171-1/+1
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* Merge pull request #2 from archshift/issue-7-fixbunnei2014-05-201-15/+19
|\ | | | | Fixes issues with building Citra on OSX
| * Improved clarity and whitespacearchshift2014-05-201-1/+1
| | | | | | | | Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
| * Fixed indentsarchshift2014-05-011-19/+19
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| * Sets OGL version for Qt; will only work with Qt5archshift2014-05-011-6/+10
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* | updated how we call ARM core to make things much fasterbunnei2014-05-171-0/+3
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* Init window size from VideoCore. Start changing the default window behavior...Mathieu Vaillancourt2014-04-131-3/+4
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* Temporarily "fix" citra_qt for WindowsMathieu Vaillancourt2014-04-111-5/+5
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* got rid of 'src' folders in each sub-projectbunnei2014-04-091-0/+206