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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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Author
Files
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2017-02-04
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
1
-12
/
+12
2017-02-04
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
2
-13
/
+16
2017-02-04
VideoCore: Split rasterizer regs from Regs struct
Yuri Kunde Schlesner
1
-1
/
+1
2017-02-04
Pica/Texture: Simplify/cleanup texture tile addressing
Yuri Kunde Schlesner
1
-7
/
+6
2017-02-04
VideoCore: Move LookupTexture out of debug_utils.h
Yuri Kunde Schlesner
2
-7
/
+10
2017-01-30
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
1
-3
/
+3
2017-01-30
VideoCore: Rename some types to more accurate names
Yuri Kunde Schlesner
2
-3
/
+3
2017-01-26
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
1
-3
/
+2
2017-01-26
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
1
-2
/
+3
2017-01-26
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
Yuri Kunde Schlesner
1
-0
/
+1
2017-01-26
Debugger: Always use interpreter for shader debugging
Yuri Kunde Schlesner
1
-3
/
+5
2017-01-26
VideoCore/Shader: Split shader uniform state and shader engine
Yuri Kunde Schlesner
1
-1
/
+3
2017-01-26
VideoCore/Shader: Use only entry_point as ShaderSetup param
Yuri Kunde Schlesner
1
-1
/
+1
2017-01-26
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
Yuri Kunde Schlesner
1
-2
/
+1
2017-01-04
Fix some warnings (#2399)
Jonathan Hao
2
-9
/
+0
2016-12-21
citra-qt: Move graphics debugging code into its own folder
Lioncash
15
-0
/
+2548