Commit message (Collapse) | Author | Files | Lines | ||
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2017-09-30 | Fixed type conversion ambiguity | Huw Pascoe | 2 | -3/+4 | |
2017-07-20 | debugger/shader: display LOOP | wwylele | 1 | -1/+3 | |
2017-07-20 | debugger/shader: print the invert flag for JMPU | wwylele | 1 | -0/+4 | |
2017-07-20 | debugger/shader: fix address register for reverted arithmetic op | wwylele | 1 | -20/+9 | |
2017-07-20 | debugger/shader: fix inverted uniform flow control | wwylele | 1 | -2/+2 | |
2017-06-06 | Service: Remove unnecessary includes from service.h | Yuri Kunde Schlesner | 1 | -0/+1 | |
This has a huge fallout in terms of needing to fix other files because all service implementations included that file. | |||||
2017-02-18 | Qt: Re-organize setup of debugging widgets | Yuri Kunde Schlesner | 1 | -3/+3 | |
2017-02-09 | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | 1 | -1/+2 | |
2017-02-09 | Pica/Regs: Use binary search to look up reg names | Yuri Kunde Schlesner | 1 | -1/+1 | |
This gets rid of the static unordered_map. Also changes the return type const char*, avoiding unnecessary allocations (the result was only used by calling .c_str() on it.) | |||||
2017-02-04 | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | 4 | -4/+2 | |
2017-02-04 | VideoCore: Split framebuffer regs from Regs struct | Yuri Kunde Schlesner | 1 | -12/+12 | |
2017-02-04 | VideoCore: Split texturing regs from Regs struct | Yuri Kunde Schlesner | 2 | -13/+16 | |
2017-02-04 | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | 1 | -1/+1 | |
2017-02-04 | Pica/Texture: Simplify/cleanup texture tile addressing | Yuri Kunde Schlesner | 1 | -7/+6 | |
2017-02-04 | VideoCore: Move LookupTexture out of debug_utils.h | Yuri Kunde Schlesner | 2 | -7/+10 | |
2017-01-30 | VideoCore: Consistently use shader configuration to load attributes | Yuri Kunde Schlesner | 1 | -3/+3 | |
2017-01-30 | VideoCore: Rename some types to more accurate names | Yuri Kunde Schlesner | 2 | -3/+3 | |
2017-01-26 | VideoCore/Shader: Move entry_point to SetupBatch | Yuri Kunde Schlesner | 1 | -3/+2 | |
2017-01-26 | VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup | Yuri Kunde Schlesner | 1 | -2/+3 | |
2017-01-26 | VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine | Yuri Kunde Schlesner | 1 | -0/+1 | |
2017-01-26 | Debugger: Always use interpreter for shader debugging | Yuri Kunde Schlesner | 1 | -3/+5 | |
2017-01-26 | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | 1 | -1/+3 | |
Currently there's only a single dummy implementation, which will be split in a following commit. | |||||
2017-01-26 | VideoCore/Shader: Use only entry_point as ShaderSetup param | Yuri Kunde Schlesner | 1 | -1/+1 | |
This removes all implicit dependency of ShaderState on global PICA state. | |||||
2017-01-26 | VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup | Yuri Kunde Schlesner | 1 | -2/+1 | |
2017-01-04 | Fix some warnings (#2399) | Jonathan Hao | 2 | -9/+0 | |
2016-12-21 | citra-qt: Move graphics debugging code into its own folder | Lioncash | 15 | -0/+2548 | |
Keeps all graphics debugging stuff from cluttering up the root debugger folder |