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2017-09-30Fixed type conversion ambiguityHuw Pascoe2-3/+4
2017-07-20debugger/shader: display LOOPwwylele1-1/+3
2017-07-20debugger/shader: print the invert flag for JMPUwwylele1-0/+4
2017-07-20debugger/shader: fix address register for reverted arithmetic opwwylele1-20/+9
2017-07-20debugger/shader: fix inverted uniform flow controlwwylele1-2/+2
2017-06-06Service: Remove unnecessary includes from service.hYuri Kunde Schlesner1-0/+1
This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
2017-02-18Qt: Re-organize setup of debugging widgetsYuri Kunde Schlesner1-3/+3
2017-02-09VideoCore: Split regs.h inclusionsYuri Kunde Schlesner1-1/+2
2017-02-09Pica/Regs: Use binary search to look up reg namesYuri Kunde Schlesner1-1/+1
This gets rid of the static unordered_map. Also changes the return type const char*, avoiding unnecessary allocations (the result was only used by calling .c_str() on it.)
2017-02-04VideoCore: Move Regs to its own fileYuri Kunde Schlesner4-4/+2
2017-02-04VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner1-12/+12
2017-02-04VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2-13/+16
2017-02-04VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner1-1/+1
2017-02-04Pica/Texture: Simplify/cleanup texture tile addressingYuri Kunde Schlesner1-7/+6
2017-02-04VideoCore: Move LookupTexture out of debug_utils.hYuri Kunde Schlesner2-7/+10
2017-01-30VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner1-3/+3
2017-01-30VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner2-3/+3
2017-01-26VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner1-3/+2
2017-01-26VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner1-2/+3
2017-01-26VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner1-0/+1
2017-01-26Debugger: Always use interpreter for shader debuggingYuri Kunde Schlesner1-3/+5
2017-01-26VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner1-1/+3
Currently there's only a single dummy implementation, which will be split in a following commit.
2017-01-26VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner1-1/+1
This removes all implicit dependency of ShaderState on global PICA state.
2017-01-26VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner1-2/+1
2017-01-04Fix some warnings (#2399)Jonathan Hao2-9/+0
2016-12-21citra-qt: Move graphics debugging code into its own folderLioncash15-0/+2548
Keeps all graphics debugging stuff from cluttering up the root debugger folder