Commit message (Collapse) | Author | Age | Files | Lines | |
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* | VideoCore/Shader: Move entry_point to SetupBatch | Yuri Kunde Schlesner | 2017-01-26 | 1 | -3/+2 |
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* | VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup | Yuri Kunde Schlesner | 2017-01-26 | 1 | -2/+3 |
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* | VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine | Yuri Kunde Schlesner | 2017-01-26 | 1 | -0/+1 |
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* | Debugger: Always use interpreter for shader debugging | Yuri Kunde Schlesner | 2017-01-26 | 1 | -3/+5 |
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* | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | 2017-01-26 | 1 | -1/+3 |
| | | | | | Currently there's only a single dummy implementation, which will be split in a following commit. | ||||
* | VideoCore/Shader: Use only entry_point as ShaderSetup param | Yuri Kunde Schlesner | 2017-01-26 | 1 | -1/+1 |
| | | | | | This removes all implicit dependency of ShaderState on global PICA state. | ||||
* | VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup | Yuri Kunde Schlesner | 2017-01-26 | 1 | -2/+1 |
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* | Fix some warnings (#2399) | Jonathan Hao | 2017-01-04 | 2 | -9/+0 |
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* | citra-qt: Move graphics debugging code into its own folder | Lioncash | 2016-12-21 | 15 | -0/+2548 |
Keeps all graphics debugging stuff from cluttering up the root debugger folder |