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path: root/src/citra_qt/debugger/graphics (follow)
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* VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner2017-01-261-3/+2
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* VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner2017-01-261-2/+3
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* VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner2017-01-261-0/+1
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* Debugger: Always use interpreter for shader debuggingYuri Kunde Schlesner2017-01-261-3/+5
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* VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner2017-01-261-1/+3
| | | | | Currently there's only a single dummy implementation, which will be split in a following commit.
* VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner2017-01-261-1/+1
| | | | | This removes all implicit dependency of ShaderState on global PICA state.
* VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner2017-01-261-2/+1
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* Fix some warnings (#2399)Jonathan Hao2017-01-042-9/+0
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* citra-qt: Move graphics debugging code into its own folderLioncash2016-12-2115-0/+2548
Keeps all graphics debugging stuff from cluttering up the root debugger folder