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2023-06-03android: Implement SAF support & migrate to SDK 31. (#4)bunnei5-9/+228
2023-06-03common: fs: Implement for Android.bunnei1-0/+7
2022-11-23general: fix compile for Apple ClangLiam3-0/+4
2022-10-26concepts: Use the std::contiguous_iterator conceptMorph1-6/+6
This also covers std::span, which does not have a const iterator. Also renames IsSTLContainer to IsContiguousContainer to explicitly convey its semantics.
2022-05-27path_util: Resolve `-Wpointer-bool-conversion` warninglat9nq1-3/+1
Clang (rightfully) warns that we are checking for the existence of pointer to something just allocated on the stack, which is always true. Instead, check whether GetModuleFileNameW failed. Co-authored-by: Mai M <mathew1800@gmail.com>
2022-04-23general: Convert source file copyright comments over to SPDXMorph10-30/+20
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-20general: Fix clang/gcc build errorsameerj2-0/+3
2022-03-19common: Reduce unused includesameerj5-8/+0
2022-02-14common: fs_util: Add buffer to string view utility functionsMorph2-0/+26
These functions allow to construct a string view from an input buffer, avoiding the copy done by the non string view counterparts. However, callers must be cognizant of the viewed buffer's lifetime to avoid a use-after-free.
2022-02-01common/file: Remove [[nodiscard]] from Open()Lioncash1-3/+2
Since this has a void return value, there's nothing that can actually be used.
2021-10-12common/fs/path_util: Slightly refactor PathManagerImpl's constructorCreak1-12/+15
This moves all GenerateYuzuPath calls outside of the platofrm-specific #ifdefs, replacing them with assignments to paths.
2021-09-18input_common/tas: Add swap controllergerman771-1/+1
2021-09-18config: Move TAS options to it's own menugerman773-4/+3
2021-09-18core: Hacky TAS syncing & load pausingMonsterDruide12-2/+2
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18settings: File selector & other settingsMonsterDruide12-0/+4
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-07-27common: fs: fs_util: Add BufferToUTF8StringMorph2-0/+15
Allows for direct conversion to std::string without having to convert std::u8string to std::string
2021-07-06common: fs: file: Revert Flush to its previous behavior and add CommitMorph2-3/+34
It became apparent that logging can continuously spam errors that trigger file flushing. Since committing the files to disk is an expensive operation, this causes unnecessarily high disk usage. As such, we will revert Flush() to the previous behavior and add a Commit() member function in the event that this behavior is needed.
2021-07-06common: fs: file: Flush the file in GetSizeMorph1-0/+3
This ensures that GetSize always retrieves the correct file size after a write operation.
2021-06-22common: fs: Add a description of a regular file in IsFileMorph1-4/+6
This provides a more concrete example of what a regular file is and isn't.
2021-06-22common: fs: Amend IsFile check in FileOpen / (Write/Append)StringToFileMorph4-9/+12
This check was preventing files with the Write or Append file access modes from being created, as per the documented behavior in FileAccessMode. This amends the check to test for the existence of a filesystem object prior to checking whether it is a regular file. Thanks to liushuyu for pointing out that removing the check altogether would not guard against attempting to open non-regular files such as directories, symlinks, FIFO (pipes), sockets, block devices, or character devices. The documentation has also been updated for these functions to clarify that a file refers to a regular file.
2021-06-22common: fs: file: Remove [[nodiscard]] attribute from FlushMorph1-2/+2
Similarly, Flush() is typically called to attempt to flush a file into the disk. In the one case where this is used, we do not care whether the flush has succeeded or not, making [[nodiscard]] unnecessary.
2021-06-22common: fs: Remove [[nodiscard]] attribute on Remove* functionsMorph1-8/+8
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal. As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-16common: fs: file: Remove redundant call to WriteStringToFileMorph2-6/+1
The Append open mode will create a new file if said file does not exist at a given path, making this call redundant.
2021-06-13common: fs: file: Flush the file to the disk when Flush() is calledMorph1-1/+5
std::fflush does not guarantee that file buffers are flushed to the disk. Use _commit on Windows and fsync on all other OSes to ensure that the file is flushed to the disk.
2021-06-12common: fs: Use the normal directory iterator in *Recursively functionsMorph1-2/+16
MSVC's implementation of recursive_directory_iterator throws an exception on an error despite a std::error_code being passed into its constructor. This is most likely a bug in MSVC's implementation since directory_iterator does not throw an exception on an error. We can replace the usage of recursive_directory_iterator for now until MSVC fixes their implementation of it.
2021-06-09common/fs/path_util: Remove [[nodiscard]] from function with void returnLioncash1-1/+1
We can't make use of the return value here, since we don't a return value to work with.
2021-06-02common: fs: fs_util: Move PathToUTF8String to fs_utilMorph4-15/+14
2021-06-02common: fs: fs_util: Add more string conversion functionsMorph2-0/+33
2021-05-28common/fs/file: Explicitly delete copy constructorsLioncash1-1/+4
Relocates them to the same place the move equivalents are at for consistent viewing.
2021-05-28common/fs/file: Devirtualize destructorLioncash1-1/+1
IOFile is a final class, so there's no need for a virtual destructor.
2021-05-28common/fs/file: Default initialize IOFile membersLioncash1-2/+2
Prevents a potential uninitialized read vector in the move constructor.
2021-05-26common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)Morph10-0/+2913
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only