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* input_common: have an unique vector in callback statusgerman772022-10-091-2/+3
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* service: nfp: address commentsgerman772022-10-021-1/+1
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* input_common: Create virtual amiibo drivergerman772022-10-021-0/+27
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* input_common: Add support for analog toggleNarr the Reg2022-09-061-0/+5
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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* input_common: Add camera drivergerman772022-07-241-1/+28
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* input_common: Make vibration request asyncNarr the Reg2022-05-231-0/+1
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* input_common: Add home and hard touch press buttons to UDP controllersgerman772022-01-301-0/+2
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* input_common: Reintroduce motion from mouse and use button namesgerman772022-01-171-0/+7
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* common/input: Avoid numerous large copies of CallbackStatusLioncash2021-12-141-2/+2
| | | | | | | | | CallbackStatus instances aren't the cheapest things to copy around (relative to everything else), given that they're currently 520 bytes in size and are currently copied numerous times when callbacks are invoked. Instead, we can pass the status by const reference to avoid all the copying.
* common/input: Remove unnecessary returnsLioncash2021-12-141-6/+2
| | | | Given these return void, these can be omitted.
* input_engine: Pass LedStatus by const referenceLioncash2021-12-131-1/+1
| | | | Avoids copies where reasonably applicable
* input_engine: Pass VibrationStatus by const reference in SetRumble()Lioncash2021-12-131-4/+2
| | | | Avoids creating copies of the struct where not necessary.
* input_common: Fully implement UDP controllersNarr the Reg2021-11-261-0/+14
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* input_common: Move button names to the frontendgerman772021-11-251-0/+22
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* config: Cleanup and documentationgerman772021-11-251-3/+31
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* core/hid: Prevent Emulated controller from flapping with multiple inputs devicesgerman772021-11-251-0/+4
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* core/hid: Fully emulate motion from buttongerman772021-11-251-0/+5
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* second commit lion reviewgerman772021-11-251-1/+1
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* settings: Fix Debug controller type optionsgerman772021-11-251-2/+2
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* kraken: Address comments from reviewgerman772021-11-251-2/+2
| | | | start lion review
* input_common: Add manual update options to input devicesgerman772021-11-251-0/+10
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* core/hid: Fix rumble too strong at 1%german772021-11-251-0/+7
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* core/hid: Only signal when neededgerman772021-11-251-0/+1
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* core/hid: Add output devicesgerman772021-11-251-0/+39
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* common: Rewrite and move core/frontend/input.h to commongerman772021-11-251-0/+242