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2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda1-3/+2
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2020-08-28Implement a basic class for motion devicesgerman1-0/+30
2020-08-15common: Make use of [[nodiscard]] where applicableLioncash1-7/+8
Now that clang-format makes [[nodiscard]] attributes format sensibly, we can apply them to several functions within the common library to allow the compiler to complain about any misuses of the functions.
2019-02-27common/vector_math: Move Vec[x] types into the Common namespaceLioncash1-3/+3
These types are within the common library, so they should be using the Common namespace.
2019-02-27common/quaternion: Move Quaternion into the Common namespaceLioncash1-2/+2
Quaternion is within the common library, so it should be using the Common namespace.
2018-12-21common/quaternion: Ensure that w is always initializedLioncash1-1/+1
Previously xyz was always being zero initialized due to its constructor, but w wasn't. Ensures that we always have a deterministic initial state.
2018-01-21Format: Run the new clang format on everythingJames Rowe1-1/+1
2017-07-11SwRasterizer: Corrected the light LUT lookups.Subv1-0/+5
2016-12-26Common: add Quaternionwwylele1-0/+44