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* Merge pull request #7020 from Moonlacer/remove_audio_stretchingbunnei2021-09-181-2/+0
|\ | | | | Remove audio stretching
| * fix_accidental_deletionMoonlacer2021-09-161-1/+2
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| * remove-audio-stretching-settingMoonlacer2021-09-161-4/+1
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* | Merge pull request #6950 from german77/multiplaybunnei2021-09-181-0/+3
|\ \ | |/ |/| input_common: Add advanced setting for 8 player support
| * input_common: Enable steam controllers and 8 player supportgerman772021-09-101-0/+3
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* | Merge pull request #6846 from ameerj/nvdec-gpu-decodeFernando S2021-09-111-2/+2
|\ \ | |/ |/| nvdec: Add GPU video decoding for all capable drivers and platforms
| * configure_graphics: Add GPU nvdec decoding as an optionameerj2021-08-161-2/+2
| | | | | | | | | | | | Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
* | Garbage Collection: enable as default, eliminate option.Fernando Sahmkow2021-08-281-2/+0
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* Merge pull request #6696 from ameerj/speed-limit-renamebunnei2021-07-271-4/+4
|\ | | | | general: Rename "Frame Limit" references to "Speed Limit"
| * general: Rename "Frame Limit" references to "Speed Limit"ameerj2021-07-241-4/+4
| | | | | | | | | | This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
* | general: Add setting shader_backendlat9nq2021-07-231-2/+2
|/ | | | | | | | | | | | | | | | GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
* Merge pull request #6579 from ameerj/float-settingsbunnei2021-07-161-1/+1
|\ | | | | settings: Eliminate usage of float-point setting values
| * configure_audio: Use u8 for volume valueameerj2021-07-091-1/+1
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* | settings, arm_dynarmic, yuzu qt: Move CPU debugging optionlat9nq2021-07-081-1/+1
|/ | | | | | Decouples the CPU debugging mode from the enumeration to its own boolean. After this, it moves the CPU Debugging tab over to a sub tab underneath the Debug tab in the configuration UI.
* general: Make most settings a BasicSettinglat9nq2021-06-281-8/+8
| | | | | | | | | | | Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
* Merge pull request #6465 from FernandoS27/sex-on-the-beachMai M2021-06-231-0/+2
|\ | | | | GPU: Implement a garbage collector for GPU Caches (project Reaper+)
| * Reaper: Setup settings and final tuning.Fernando Sahmkow2021-06-161-0/+2
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* | Update dynarmic and add new unsafe CPU option.Fernando Sahmkow2021-06-201-0/+1
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* configure_graphics: Add Accelerate ASTC decoding settingameerj2021-06-161-0/+2
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* General: Add settings for fastmem and disabling adress space check.FernandoS272021-06-111-0/+8
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* common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)Morph2021-05-261-6/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
* general: Demote custom_rtc to regular settinglat9nq2021-05-171-1/+0
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* configuration: Add CPU tab to game propertieslat9nq2021-05-161-0/+6
| | | | | | Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy.
* general: Make CPU accuracy and related a Settings::Settinglat9nq2021-05-161-1/+1
| | | | | Required to make CPU accuracy and unsafe settings available to use as a per-game setting.
* common: Move settings to common from core.bunnei2021-04-151-0/+143
- Removes a dependency on core and input_common from common.