| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
Completely removes code related to parsing the settings file on the java side. Now all settings are accessed via NativeConfig.kt and config.cpp has been modified to be closer to the core counterpart. Since the core currently uses QSettings, we can't remove reliance from Wini yet. This also includes simplifications to each settings interface to get closer to native code and prepare for per-game settings.
|
| |
|
| |
|
|\
| |
| | |
general: Reimplement per-game configurations
|
| | |
|
| | |
|
| |
| |
| |
| | |
Unecessary, and would run every time the settings are logged.
|
| | |
|
| |
| |
| |
| |
| |
| | |
Addresses review feedback
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
|
| | |
|
| | |
|
| |
| |
| |
| |
| | |
Clang versions < 15 have compile issues with explicit instantiation.
Disable it for these versions.
|
| | |
|
| |
| |
| |
| |
| | |
Reduces the need for the compiler to duplicate this code, by about
100KB executable size.
|
| |
| |
| |
| | |
Reduces compile times a tad on clang.
|
| |
| |
| |
| |
| |
| | |
Also adds a couple characters that denotes the state of the setting.
M for modified, or not default.
C for custom, in context of per-game settings.
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.
general: Partial audio config implmentation
configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.
general: Partial audio config implmentation
settings: Make audio settings as enums
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| | |
Will help with generating config UI later.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
LoadString: Sanitize input
settings: Handle empty string, remove redundant category
settings: Rename Input to Controls, FS to DataStorage
settings: Fix Controls groups information
settings: Move use_docked_mode to System (again)
settings: Document
settings: Add type identification function
settings: Move registry into values
settings: Move global_reset_registry into values
settings: Separate AdvGraphics from Renderer
settings: More document
squash
settings: Use linkage object
uisettings: Move registry into settings
Probably wont build without
uisettings: Use settings linkage object
config: Load settings with a map
Uses the new all_settings vector to load settings.
qt-config: Rename settings category
qt config: Rename to read category
config: Read/write contols category with for_each
This is extremely limited due to the complexity of the Controls group,
but this handles the the settings that use the interface.
qt-config: Use new settings registry
qt-config: Read/write advgrphics
qt-config: Use settings linkage object
yuzu_cmd: Load setting off of vector
cmd-config: Finish settings rename
config: Read controls settings group with for_each
cmd/config: Move registry into values
cmd: Read adv graphics
cmd-config: Use settings linkage object
|
| |
| |
| |
| | |
core: Fix MSVC errors
|
| | |
|
| |
| |
| |
| | |
Just puts them all neatly into one place.
|
|/
|
|
|
| |
This path always results in Etc/UTC on MinGW, which often is not
close to the local time zone.
|
|
|
|
|
|
| |
This function throws a runtime error we can catch on old Windows 10
installs, so we can catch it here rather than disable this path for
everybody.
|
|
|
|
|
|
|
|
| |
Even though it compiles and runs fine on the latest Windows versions,
older LTSC builds will crash due to lacking support somewhere in the OS.
For now just disable it for MSVC until either Microsoft fixes this or we
no longer support 1809 LTSC.
|
|
|
|
|
|
| |
Adds <version> since we are looking at C++ implementation version
details. Also moves exception header includes into the if preprocessor
command since we only use it there.
|
|
|
|
|
|
| |
Windows will let you select time zones that will fail in their
own C++ implementation library. Evidently from the stack trace, we get a
runtime error to work with, so catch it and use the fallback.
|
|\
| |
| | |
core,common: Implement missing time zone data/computations
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Moves it from Settings to Common::TimeZone, since this algorithm doesn't
depend on the setting. It also lets us use it in other libraries.
common: Various fixes
time_zone: Don't double up the std::abs
Too many absolute values were causing mirrored time zones to resolve
as the same.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Prevents needing to deduce the non-Switch setting in core. Instead, we
deduce the meaning of this setting where the heresy is committed, in
common.
settings: Remove strftime usage
GetTimeZoneString: Use standard features
Also forces GMT on MinGW due to broken strftime.
|
|/ |
|
| |
|
|\
| |
| | |
configure_graphics: Add option to enable compute pipelines for Intel proprietary
|
| |
| |
| |
| |
| |
| | |
For the Intel proprietary driver's deficiencies.
settings: Restore compute option global state
|
|/ |
|
|\
| |
| | |
configuration: Expose separate swap present modes
|
| |
| |
| |
| |
| |
| |
| |
| | |
Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.
If a mode isn't available in Vulkan, it defaults to FIFO.
|
| | |
|
|\ \
| |/
|/| |
settings: rename extended memory layout to unsafe, move from general to system
|
| | |
|
|/ |
|
|\
| |
| | |
texture_cache: Add asynchronous ASTC texture decoding
|
| | |
|
|/ |
|
|
|
| |
added missing graphical settings to RestoreGlobalState()
|
| |
|
| |
|
|\
| |
| | |
vulkan: implement 'turbo mode' clock booster
|
| | |
|
|/ |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
According to the contributing page (https://github.com/yuzu-emu/yuzu/wiki/Contributing) the default cases should have a break statement
default:
// Yes, even break for the last case
break;
|
| |
|
| |
|
| |
|
|
|
|
| |
- These were all somewhat redundant.
|
| |
|
| |
|
| |
|
|
|
|
|
| |
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Inlines implementation of exclusive instructions into JITted code,
improving performance of applications relying heavily on these
instructions.
We also fastmem these instructions for additional speed, with
support for appropriate recompilation on fastmem failure.
An unsafe optimization to disable the intercore global_monitor is also
provided, should one wish to rely solely on cmpxchg semantics for
safety.
See also: merryhime/dynarmic#664
|
|
|
|
| |
- This will be used to enable emulation of a larger memory arrangement.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|\
| |
| | |
Remove audio stretching
|
| | |
|
| | |
|
|\ \
| |/
|/| |
input_common: Add advanced setting for 8 player support
|
| | |
|
|\ \
| |/
|/| |
nvdec: Add GPU video decoding for all capable drivers and platforms
|
| |
| |
| |
| |
| |
| | |
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.
Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
|
|/ |
|
|\
| |
| | |
general: Rename "Frame Limit" references to "Speed Limit"
|
| |
| |
| |
| |
| | |
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
|
|\
| |
| | |
settings: Eliminate usage of float-point setting values
|
| | |
|
|/
|
|
|
|
| |
Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
|
|
|
|
|
|
|
|
|
|
|
| |
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.
Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
|
|\
| |
| | |
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
|
| | |
|
|/ |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* common: fs: fs_types: Create filesystem types
Contains various filesystem types used by the Common::FS library
* common: fs: fs_util: Add std::string to std::u8string conversion utility
* common: fs: path_util: Add utlity functions for paths
Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library
* common: fs: file: Rewrite the IOFile implementation
* common: fs: Reimplement Common::FS library using std::filesystem
* common: fs: fs_paths: Add fs_paths to replace common_paths
* common: fs: path_util: Add the rest of the path functions
* common: Remove the previous Common::FS implementation
* general: Remove unused fs includes
* string_util: Remove unused function and include
* nvidia_flags: Migrate to the new Common::FS library
* settings: Migrate to the new Common::FS library
* logging: backend: Migrate to the new Common::FS library
* core: Migrate to the new Common::FS library
* perf_stats: Migrate to the new Common::FS library
* reporter: Migrate to the new Common::FS library
* telemetry_session: Migrate to the new Common::FS library
* key_manager: Migrate to the new Common::FS library
* bis_factory: Migrate to the new Common::FS library
* registered_cache: Migrate to the new Common::FS library
* xts_archive: Migrate to the new Common::FS library
* service: acc: Migrate to the new Common::FS library
* applets/profile: Migrate to the new Common::FS library
* applets/web: Migrate to the new Common::FS library
* service: filesystem: Migrate to the new Common::FS library
* loader: Migrate to the new Common::FS library
* gl_shader_disk_cache: Migrate to the new Common::FS library
* nsight_aftermath_tracker: Migrate to the new Common::FS library
* vulkan_library: Migrate to the new Common::FS library
* configure_debug: Migrate to the new Common::FS library
* game_list_worker: Migrate to the new Common::FS library
* config: Migrate to the new Common::FS library
* configure_filesystem: Migrate to the new Common::FS library
* configure_per_game_addons: Migrate to the new Common::FS library
* configure_profile_manager: Migrate to the new Common::FS library
* configure_ui: Migrate to the new Common::FS library
* input_profiles: Migrate to the new Common::FS library
* yuzu_cmd: config: Migrate to the new Common::FS library
* yuzu_cmd: Migrate to the new Common::FS library
* vfs_real: Migrate to the new Common::FS library
* vfs: Migrate to the new Common::FS library
* vfs_libzip: Migrate to the new Common::FS library
* service: bcat: Migrate to the new Common::FS library
* yuzu: main: Migrate to the new Common::FS library
* vfs_real: Delete the contents of an existing file in CreateFile
Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.
* input_profiles: Don't iterate the input profile dir if it does not exist
Silences an error produced in the log if the directory does not exist.
* game_list_worker: Skip parsing file if the returned VfsFile is nullptr
Prevents crashes in GetLoader when the virtual file is nullptr
* common: fs: Validate paths for path length
* service: filesystem: Open the mod load directory as read only
|
| |
|
|
|
|
|
|
| |
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
|
|
|
|
|
| |
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
|
|
- Removes a dependency on core and input_common from common.
|