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2017-05-20pica/swrasterizer: implement procedural texturewwylele1-0/+10
2016-12-26vector math: add implementation of Length and Normalizewwylele1-0/+19
2016-09-30Common: Remove dangerous Vec[234] array constructorsYuri Kunde Schlesner1-3/+0
They're not currently used, and it's easy to accidentally pass a single pointer argument to them, causing an out-of-bounds read.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-12/+6
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-325/+382
2016-03-18vector_math: Add missing member in Vec4's SetZero functionLioncash1-1/+4
2015-11-12fix failure on gcc and clangwwylele1-3/+3
2015-11-12disable unary minus when the type is not signedwwylele1-0/+4
silent warning C4146 on msvc
2015-05-30Move video_core/math.h to common/vector_math.harchshift1-0/+0
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot1-1/+1
2015-02-16VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead.Emmanuel Gil Peyrot1-1/+1
2015-02-05VideoCore: Added same-component swizzlers to math utility functions.bunnei1-16/+35
2014-12-21License changepurpasmart961-1/+1
2014-08-25Math: Warning fixes.Tony Wasserka1-14/+23
2014-08-25Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.Tony Wasserka1-81/+115
- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
2014-08-12Video core: Add utility class for vector operations.Tony Wasserka1-0/+578
I wrote most of this for ppsspp, so I hold full copyright over it. In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.