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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* common/xbyak_api: Make BuildRegSet() constexprLioncash2022-01-261-8/+8
| | | | | This allows us to eliminate any static constructors that would have been emitted due to the function not being constexpr.
* xbyak: Update include pathMerry2021-08-151-1/+1
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* xbyak_abi: Shorten std::size_t to size_tLioncash2020-12-051-8/+8
| | | | Makes for less reading.
* xbyak_abi: Avoid implicit sign conversionsLioncash2020-12-051-2/+2
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* externals: Update Xbyak to 5.96Lioncash2020-08-301-16/+16
| | | | | | | | | I made a request on the Xbyak issue tracker to allow some constructors to be constexpr in order to avoid static constructors from needing to execute for some of our register constants. This request was implemented, so this updates Xbyak so that we can make use of it.
* xbyak_abi: Prefer returning a struct to using out parameters in ABI_CalculateFrameSizeMerryMage2020-06-151-17/+19
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* xbyak_abi: Register indexes should be unsignedMerryMage2020-06-151-11/+12
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* xbyak_abi: Remove *GPS variants of stack manipulation functionsMerryMage2020-06-151-36/+0
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* xbyak_abi: Fix ABI_PushRegistersAndAdjustStackMerryMage2020-06-151-6/+2
| | | | Pushing GPRs twice.
* Add xbyak externalDavid Marcec2020-05-301-0/+266
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* common: Remove dependency on xbyakLioncash2018-11-211-222/+0
| | | | | | | Xbyak is currently entirely unused. Rather than carting it along, remove it and get rid of a dependency. If it's ever needed in the future, then it can be re-added (and likely be more up to date at that point in time).
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-9/+12
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* common/xbyak_abi: Mark defined functions in header as inlineLioncash2018-08-151-7/+7
| | | | | Avoids potential One Definition Rule violations when these are used in the future.
* common/xbyak: Use nested namespace specifiers where applicableLioncash2018-08-151-4/+2
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* Format: Run the new clang format on everythingJames Rowe2018-01-211-13/+56
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* VideoCore: Convert x64 shader JIT to use Xbyak for assemblyYuri Kunde Schlesner2016-12-151-0/+178