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2016-03-21archive_extsavedata: Fix member initialization orderLioncash1-1/+2
shared appears in the initializer list before mount_point
2016-03-20HLE/FS: Change the error code returned when an ExtSaveData archive is not found.Subv1-1/+2
This allows Fire Emblem to boot again.
2016-03-20HLE/FS: Corrected some style concerns.Subv1-2/+2
2016-03-20HLE/FS: Implemented GetFormatInfoSubv1-1/+10
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2015-06-28Core: Cleanup file_sys includes.Emmanuel Gil Peyrot1-2/+5
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot1-2/+2
2015-03-14Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveDataSubv1-0/+10
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-02-10FS: Allow multiple instances of the same archive type to be open at onceYuri Kunde Schlesner1-11/+10
2015-01-24Services: Stubbed more services.Subv1-0/+17
Implemented FSUser::CreateExtSaveData
2015-01-04Archives: Changed the way paths are built for the archives.Subv1-1/+1
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2014-12-30Archives: Implemented ExtSaveData and SharedExtSaveDataSubv1-0/+45
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.