Commit message (Collapse) | Author | Files | Lines | ||
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2017-05-25 | FileSys: Move all result description to errors.h | Yuri Kunde Schlesner | 1 | -2/+2 | |
2016-12-22 | core: Remove HLE module, consolidate code & various cleanups. | bunnei | 1 | -1/+1 | |
2016-11-19 | FileSys: add SaveDataArchive | wwylele | 1 | -2/+2 | |
The error checking of SaveDataArchive is completely different from DiskArchive, so it has to be a new class instead of a subclass of DiskArchive. | |||||
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 1 | -1/+1 | |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 1 | -3/+1 | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||||
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 1 | -2/+1 | |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 1 | -4/+5 | |
2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 1 | -2/+2 | |
2016-03-20 | HLE/FS: Implemented GetFormatInfo | Subv | 1 | -1/+7 | |
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive. | |||||
2015-06-28 | Core: Cleanup file_sys includes. | Emmanuel Gil Peyrot | 1 | -2/+3 | |
2015-06-28 | Common: Fix FileUtil includes, and everything relying on those. | Emmanuel Gil Peyrot | 1 | -0/+1 | |
2015-03-14 | Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveData | Subv | 1 | -2/+20 | |
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory. | |||||
2015-02-26 | Archives: Properly implemented the SystemSaveData archive. | Subv | 1 | -12/+21 | |
Ported to the new factory pattern we have for archives. | |||||
2015-01-04 | Archives: Make SYSTEM_ID and SDCARD_ID strings | Subv | 1 | -1/+1 | |
2015-01-04 | Archives: Changed the way paths are built for the archives. | Subv | 1 | -1/+6 | |
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout | |||||
2014-12-21 | Style: Addressed some comments | Subv | 1 | -2/+7 | |
2014-12-21 | CFG: Refactored how the config file works. | Subv | 1 | -1/+1 | |
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame. | |||||
2014-12-21 | CFG: Implemented the GetConfigInfoBlk2 function. | Subv | 1 | -2/+3 | |
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS | |||||
2014-12-21 | License change | purpasmart96 | 1 | -1/+1 | |
2014-12-18 | SaveData: Implemented the SystemSaveData archive. | Subv | 1 | -6/+6 | |
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service. | |||||
2014-12-18 | Filesystem/Archives: Implemented the SaveData archive | Subv | 1 | -0/+33 | |
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found |