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path: root/src/core/file_sys/archive_systemsavedata.cpp (unfollow)
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2017-05-25FileSys: Move all result description to errors.hYuri Kunde Schlesner1-2/+2
2016-12-22core: Remove HLE module, consolidate code & various cleanups.bunnei1-1/+1
2016-11-19FileSys: add SaveDataArchivewwylele1-2/+2
The error checking of SaveDataArchive is completely different from DiskArchive, so it has to be a new class instead of a subclass of DiskArchive.
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-3/+1
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-4/+5
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage1-2/+2
2016-03-20HLE/FS: Implemented GetFormatInfoSubv1-1/+7
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2015-06-28Core: Cleanup file_sys includes.Emmanuel Gil Peyrot1-2/+3
2015-06-28Common: Fix FileUtil includes, and everything relying on those.Emmanuel Gil Peyrot1-0/+1
2015-03-14Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveDataSubv1-2/+20
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-02-26Archives: Properly implemented the SystemSaveData archive.Subv1-12/+21
Ported to the new factory pattern we have for archives.
2015-01-04Archives: Make SYSTEM_ID and SDCARD_ID stringsSubv1-1/+1
2015-01-04Archives: Changed the way paths are built for the archives.Subv1-1/+6
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2014-12-21Style: Addressed some commentsSubv1-2/+7
2014-12-21CFG: Refactored how the config file works.Subv1-1/+1
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21CFG: Implemented the GetConfigInfoBlk2 function.Subv1-2/+3
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21License changepurpasmart961-1/+1
2014-12-18SaveData: Implemented the SystemSaveData archive.Subv1-6/+6
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-18Filesystem/Archives: Implemented the SaveData archiveSubv1-0/+33
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found