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path: root/src/core/file_sys/archive_systemsavedata.cpp (follow)
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* Core: Cleanup file_sys includes.Emmanuel Gil Peyrot2015-06-281-2/+3
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* Common: Fix FileUtil includes, and everything relying on those.Emmanuel Gil Peyrot2015-06-281-0/+1
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* Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveDataSubv2015-03-141-2/+20
| | | | Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
* Archives: Properly implemented the SystemSaveData archive.Subv2015-02-261-12/+21
| | | | Ported to the new factory pattern we have for archives.
* Archives: Make SYSTEM_ID and SDCARD_ID stringsSubv2015-01-041-1/+1
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* Archives: Changed the way paths are built for the archives.Subv2015-01-041-1/+6
| | | | Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
* Style: Addressed some commentsSubv2014-12-211-2/+7
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* CFG: Refactored how the config file works.Subv2014-12-211-1/+1
| | | | It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
* CFG: Implemented the GetConfigInfoBlk2 function.Subv2014-12-211-2/+3
| | | | | | Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
* License changepurpasmart962014-12-211-1/+1
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* SaveData: Implemented the SystemSaveData archive.Subv2014-12-181-0/+33
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.