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2014-12-18Filesystem/Archives: Implemented the SaveData archiveSubv1-110/+0
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner1-1/+1
2014-12-08Kernel/File: Fixed file read/write hwtestsSubv1-3/+6
The 3DS allows the user to read from files opened with the Write access modifier, even if he did not specify the Read access modifier. Open the files in binary mode so that we can prevent CR/LF problems in Windows, where a line-end is replaced by these two bytes instead of just 0xA, this was causing problems with the GetSize test
2014-11-18FileSys: Updated backend code to use FileSys::Path instead of string for paths.bunnei1-2/+2
2014-10-06FileSys: split the constructor into an Open method, in order to notify the opener something went wrong.Emmanuel Gil Peyrot1-14/+24
Kernel: Return an invalid handle to OpenFile when it failed to open.
2014-10-06FileSys/Kernel: Implement SetSize service call for File objects.Emmanuel Gil Peyrot1-0/+11
2014-10-06FileSys: Add forgotten docstrings.Emmanuel Gil Peyrot1-0/+23
2014-09-28Fix warnings in core and commonLioncash1-1/+1
2014-09-17Core: Add a passthrough backend for the filesystem, exposed as SDMC.Emmanuel Gil Peyrot1-0/+63