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Several classes have a lot of non-trivial members within them, or don't
but likely should have the destructor defaulted in the cpp file for
future-proofing/being more friendly to forward declarations.
Leaving the destructor unspecified allows the compiler to inline the
destruction code all over the place, which is generally undesirable from
a code bloat perspective.
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Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
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Full list of new errors and descriptions in core/loader/loader.h
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* Virtual Filesystem
* Fix delete bug and documentate
* Review fixes + other stuff
* Fix puyo regression
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This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
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* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
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This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
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Asdf
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