Commit message (Collapse) | Author | Age | Files | Lines | |
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* | yuzu: Implement Vulkan frontend | ReinUsesLisp | 2020-01-29 | 1 | -0/+7 |
| | | | | | Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization. | ||||
* | emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy | ReinUsesLisp | 2019-05-26 | 1 | -2/+1 |
| | | | | | There's no performance improvement in passing an unsigned pair by reference. | ||||
* | core/frontend/emu_window: Make GraphicsContext's destructor virtual | Lioncash | 2019-05-04 | 1 | -0/+2 |
| | | | | | This class is used in a polymorphic context, so destruction of the context will lead to undefined behavior if the destructor isn't virtual. | ||||
* | Merge pull request #2017 from jroweboy/glwidget | bunnei | 2019-04-14 | 1 | -9/+30 |
|\ | | | | | Frontend: Migrate to QOpenGLWindow and support shared contexts | ||||
| * | QT Frontend: Migrate to QOpenGLWindow | James Rowe | 2019-01-22 | 1 | -9/+30 |
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* | | core/frontend/emu_window: Make ClipToTouchScreen a const member function | Lioncash | 2019-02-27 | 1 | -1/+1 |
|/ | | | | | This member function doesn't modify instance state, so it can have the const specifier applied to it. | ||||
* | emu_window: Ensure WindowConfig members are always initialized | Lioncash | 2018-08-15 | 1 | -3/+3 |
| | | | | | Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring. | ||||
* | core: Namespace EmuWindow | Lioncash | 2018-08-12 | 1 | -0/+4 |
| | | | | Gets the class out of the global namespace. | ||||
* | frontend: Update for undocked Switch screen layout. | bunnei | 2018-01-11 | 1 | -3/+3 |
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* | EmuWindow: refactor touch input into a TouchDevice | wwylele | 2017-08-24 | 1 | -26/+5 |
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* | move MotionEmu from core/frontend to input_common as a InputDevice | wwylele | 2017-08-11 | 1 | -83/+0 |
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* | Move framebuffer_layout from Common to Core | Yuri Kunde Schlesner | 2017-05-28 | 1 | -1/+1 |
| | | | | | | This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS. | ||||
* | Input: remove unused stuff & clean up | wwylele | 2017-03-01 | 1 | -52/+0 |
| | | | | | | | 1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include | ||||
* | InputCommon: add Keyboard | wwylele | 2017-03-01 | 1 | -2/+0 |
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* | Frontend: make motion sensor interfaced thread-safe | wwylele | 2016-12-29 | 1 | -2/+5 |
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* | Frontend: emulate motion sensor | wwylele | 2016-12-26 | 1 | -8/+41 |
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* | core: Move emu_window and key_map into core | MerryMage | 2016-12-23 | 1 | -0/+290 |
* Removes circular dependences (common should not depend on core) |