| Commit message (Collapse) | Author | Files | Lines |
|
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
|
|
|
|
|
|
|
|
* added a SidebySide Layout
* Reworked, so both screen have the same height and cleaned up screen translates.
* added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp
* delete the x64 files
* deleted ui_configure_graphics.h
* added Option for the Layout in the xml
* got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables
* changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down
* reworked intends :). changed function description for SideFrameLayout
* some description reworking
|
|
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
|
|
This removes a dependency inversion between core and common. It's also
the proper place for the file since it makes screen layout decisions
specific to the 3DS.
|
|
|
|
And other minor style changes
|
|
Also minor style changes
|
|
|
|
Make small screen stay at 1x, and large screen maintain its aspect ratio.
|
|
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
|