Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | yuzu: Update license text to be consistent across project. | bunnei | 2018-01-13 | 1 | -1/+1 |
| | |||||
* | frontend: Update for undocked Switch screen layout. | bunnei | 2018-01-11 | 1 | -52/+14 |
| | |||||
* | SidebySide Layout (#2859) | ThaMighty90 | 2017-08-25 | 1 | -0/+11 |
| | | | | | | | | | | | | | | | | | | | | | | * added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking | ||||
* | Move screen size constants from video_core to core | Yuri Kunde Schlesner | 2017-05-28 | 1 | -1/+10 |
| | | | | | video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core. | ||||
* | Move framebuffer_layout from Common to Core | Yuri Kunde Schlesner | 2017-05-28 | 1 | -0/+55 |
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS. |