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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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hle.cpp
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2014-09-09
core: Prune redundant includes
archshift
1
-1
/
+0
2014-06-13
HLE: Removed usnused EatCycles function.
bunnei
1
-4
/
+0
2014-06-13
HLE: Updated all uses of NULL to nullptr (to be C++11 compliant)
bunnei
1
-1
/
+1
2014-06-05
hle: added a hokey way to force a thread reschedule during CPU single step mode (as used by the debugger)
bunnei
1
-0
/
+3
2014-06-02
kernel: changed main thread priority to default, updated Kernel::Reschedule to use PrepareReschedule
bunnei
1
-2
/
+3
2014-05-30
hle: cleaned up log messages
bunnei
1
-3
/
+3
2014-05-21
renamed "syscall" module to "svc" (more accurate naming)
bunnei
1
-7
/
+7
2014-05-15
added function stubs for EatCycles and ReSchedule
bunnei
1
-0
/
+11
2014-05-08
- removed HLE mem "hack" and replaced with kernel mem region
bunnei
1
-47
/
+0
2014-04-25
moved HLE::MRC to its own module, added support for catching data synchronization barrier command
bunnei
1
-8
/
+0
2014-04-17
- fixed tabs in function_wrappers.h
bunnei
1
-1
/
+1
2014-04-13
added framework for APT service (application and title launching service)
bunnei
1
-0
/
+1
2014-04-13
added a GetPointer function for reading from HLE command buffer
bunnei
1
-0
/
+8
2014-04-13
added OS memory read/write for thread command buffer
bunnei
1
-2
/
+43
2014-04-13
- added HLE to connect to "srv:" service
bunnei
1
-0
/
+13
2014-04-12
- renamed hle_syscall to just syscall
bunnei
1
-2
/
+2
2014-04-12
moved hle.cpp into hle folder (due to mistake earlier)
bunnei
1
-0
/
+0
2014-04-11
base code to call a syscall from ARM11 appcore
bunnei
1
-2
/
+26
2014-04-11
changed some naming/misc cleanups
bunnei
1
-3
/
+3
2014-04-11
- removed syscall classes (will just use HLEFunction)
bunnei
1
-0
/
+33