Commit message (Collapse) | Author | Files | Lines | ||
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2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-02-21 | core: hle: kernel: KResourceLimit: Add a helper function for creating a KResourceLimit for a process. | bunnei | 1 | -0/+19 | |
2021-06-18 | kernel: Fix missing peak set in KResourceLimit::SetLimitValue | Morph | 1 | -0/+1 | |
2021-06-11 | kernel: KLightConditionVariable: Update implementation to 12.x | Morph | 1 | -1/+1 | |
Updates the implementation of KLightConditionVariable to FW 12.x | |||||
2021-06-02 | general: Replace RESULT_SUCCESS with ResultSuccess | Morph | 1 | -1/+1 | |
Transition to PascalCase for result names. | |||||
2021-05-08 | kernel: Eliminate variable shadowing | Lioncash | 1 | -2/+2 | |
Now that the large kernel refactor is merged, we can eliminate the remaining variable shadowing cases. | |||||
2021-05-06 | hle: kernel: Migrate KResourceLimit to KAutoObject. | bunnei | 1 | -4/+10 | |
2021-04-14 | k_resource_limit: Minor cleanup of member variables/headers | ameerj | 1 | -9/+4 | |
2021-02-13 | kernel: Unify result codes (#5890) | Chloe | 1 | -1/+1 | |
* kernel: Unify result codes Drop the usage of ERR_NAME convention in kernel for ResultName. Removed seperation between svc_results.h & errors.h as we mainly include both most of the time anyways. * oops * rename errors to svc_results | |||||
2021-02-02 | Address issues | Chloe Marcec | 1 | -2/+0 | |
2021-01-30 | fix compile error | Chloe Marcec | 1 | -1/+1 | |
2021-01-30 | cleanup commenting | Chloe Marcec | 1 | -2/+2 | |
2021-01-30 | Drop m_ from lock | Chloe Marcec | 1 | -8/+8 | |
2021-01-30 | Move to GetGlobalTimeNs, fix GetTotalPhysicalMemoryAvailable | Chloe Marcec | 1 | -4/+3 | |
2021-01-30 | kernel: Rewrite resource limit to be more accurate | Chloe Marcec | 1 | -0/+155 | |
Matches closer to hardware |