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* - created a Kernel namespacebunnei2014-05-214-67/+79
| | | | | - cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues) - added handle types for all different CTROS handles
* thread: added declaration for __KernelReschedule to be used by syscall modulebunnei2014-05-201-0/+3
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* - updated service(s) to be KernelObject'sbunnei2014-05-191-4/+5
| | | | - various cleanups
* - moved Handle/Result definitions to kernel.hbunnei2014-05-192-3/+2
| | | | - added ResetType enum
* changed a commentbunnei2014-05-172-2/+2
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* - added enum ThreadProcessorIdbunnei2014-05-172-53/+107
| | | | | - reorganized some kernel thread functions - added placeholder __KernelWaitThread_Synchronization function
* - replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei2014-05-173-8/+12
| | | | - added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
* completely gutted/refactored threading code to be simplerbunnei2014-05-162-658/+230
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* changed "UID" to "Handle" to be a little more consistent with CTR namingbunnei2014-05-162-18/+21
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* - added helper function for __KernelCreateThreadbunnei2014-05-152-4/+76
| | | | | - added __KernelSwitchToThread for enabling a thread - added __KernelRotateThreadReadyQueue
* changed primary thread priority to 0x30 - this is typical, not 0x31bunnei2014-05-151-1/+2
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* fixed thread reset to not set stack addressbunnei2014-05-141-1/+1
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* various cleanups / remove unused codebunnei2014-05-142-65/+29
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* added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei2014-05-142-70/+543
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* - added __KernelLoadExec functionbunnei2014-05-142-13/+35
| | | | - fixed some logging
* added initial kernel/thread modulesbunnei2014-05-104-0/+527