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2019-09-04AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent (#2827)mailwl1-0/+13
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent * Remove unneeded event clear * Fix event name
2019-07-11service/am: Implement IsAutoSleepDisabledLioncash1-1/+9
This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function.
2019-07-11service/am: Implement SetAutoSleepDisabledLioncash1-1/+21
Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware.
2019-07-06clang-format fixesMichael Scire1-4/+5
2019-07-06am: Implement GetAccumulatedSuspendedTickValueMichael Scire1-7/+18
2019-06-29am: Implement SetCpuBoostMode in terms of APMZach Hilman1-8/+18
2019-06-25applets: Pass current process title ID to appletsZach Hilman1-5/+7
Avoids using system accessor to get current process in applet code.
2019-06-16Signalled accumulated_suspended_tick_changed_event on creation based on REDavid Marcec1-0/+1
2019-06-16Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEventDavid Marcec1-1/+16
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
2019-05-23Implement IApplicationFunctions::GetDesiredLanguageMichael Scire1-2/+38
2019-05-19service/am: Add missing return in error case for IStorageAccessor's Read()/Write().Lioncash1-0/+2
Previously this would fall through and return successfully, despite being an out of bounds read or write.
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash1-3/+3
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-04-17am: Delegate applet creation to AppletManagerZach Hilman1-24/+3
2019-04-11service: Update service function tablesLioncash1-0/+16
Updates function tables based off information from SwitchBrew.
2019-04-04hle/service: Resolve unused variable warningsLioncash1-3/+4
In several places, we have request parsers where there's nothing to really parse, simply because the HLE function in question operates on buffers. In these cases we can just remove these instances altogether. In the other cases, we can retrieve the relevant members from the parser and at least log them out, giving them some use.
2019-04-03service/am: Correct behavior of CreateTransferMemoryStorage()Lioncash1-6/+6
For whatever reason, shared memory was being used here instead of transfer memory, which (quite clearly) will not work based off the name of the function. This corrects this wonky usage of shared memory.
2019-03-26service/am: Implement EnterFatalSection and LeaveFatalSectionLioncash1-2/+26
These functions act in tandem similar to how a lock or mutex require a balanced lock()/unlock() sequence. EnterFatalSection simply increments a counter for how many times it has been called, while LeaveFatalSection ensures that a previous call to EnterFatalSection has occured. If a previous call has occurred (the counter is not zero), then the counter gets decremented as one would expect. If a previous call has not occurred (the counter is zero), then an error code is returned.
2019-03-26service/am: Sort ISelfController's member functions according to table orderLioncash1-30/+30
Makes the declaration order of the handling functions consistent with the handler table itself.
2019-03-21service/am: Add function table for IDebugFunctionsLioncash1-1/+15
We already have the service related stuff set up for this, however, it's missing the function table.
2019-03-18service/am: Add basic implementation of ChangeMainAppletMasterVolumeLioncash1-1/+21
All this does is supply a new volume level and a fade time in nanoseconds for the volume transition to occur within.
2019-03-18service/am: Unstub SetTransparentVolumeRate()Lioncash1-1/+15
Like the other volume setter, this mainly just sets a data member within the service, nothing too special.
2019-03-18service/am: Unstub SetExpectedMasterVolume()Lioncash1-10/+22
This function passes in the desired main applet and library applet volume levels. We can then just pass those values back within the relevant volume getter functions, allowing us to unstub those as well. The initial values for the library and main applet volumes differ. The main applet volume is 0.25 by default, while the library applet volume is initialized to 1.0 by default in the services themselves.
2019-02-06service/nvflinger,service/vi: Handle failure cases with exposed APILioncash1-3/+4
Converts many of the Find* functions to return a std::optional<T> as opposed to returning the raw return values directly. This allows removing a few assertions and handles error cases like the service itself does.
2019-01-04Proper no message handling for AM::PopMessageDavid Marcec1-1/+10
When we have no messages, we should be returning an error code.
2018-12-28applets: Implement LibAppletOff (Web) appletZach Hilman1-0/+4
2018-12-28am: Add size parameter to am:IStorage loggingZach Hilman1-4/+4
2018-12-27am: Implement GetSaveDataSize and ExtendSaveDataZach Hilman1-2/+45
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-18service/am: Unstub GetAppletResourceUserIdLioncash1-2/+5
This is supposed to return the current process' ID. (0 indicates an invalid ID for both process IDs and ARU IDs).
2018-12-10applets: Correct usage of SignalStateChanged eventZach Hilman1-1/+0
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-03am: Use ProfileSelect appletZach Hilman1-0/+4
2018-11-29hle_ipc: Refactor SleepClientThread to avoid ReadableEventZach Hilman1-0/+1
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman1-17/+13
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman1-17/+21
2018-11-27Reworked svcs slightly, improved error messages in AM and fsp_srvDavid Marcec1-2/+4
2018-11-26Improved error messages in AM, HwOpus and NvMapDavid Marcec1-6/+9
2018-11-26Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec1-97/+112
2018-11-22am: Return StubApplet instead of nullptr when AppletId not foundZach Hilman1-4/+6
2018-11-21am: Correct build failureLioncash1-2/+2
The interface for shared memory was changed, but another commit was merged that relied on the (previously public) internals of SharedMemory. This amends that discrepancy.
2018-11-20am/applets: Make the applet data broker part of the applet itself.Lioncash1-11/+9
The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well.
2018-11-19applet: Add AppletDataBroker to manage HLE to AM service interactionZach Hilman1-57/+35
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-18applet: Use std::queue instead of std::vector for storage stackZach Hilman1-10/+22
2018-11-18applet: Add operation completed callbackZach Hilman1-2/+4
2018-11-18software_keyboard: Push buffer size to offset 0x4 in output dataZach Hilman1-11/+19
2018-11-18software_keyboard: Make GetText asynchronousZach Hilman1-1/+1
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2018-11-18am: Allow applets to push multiple and different channels of dataZach Hilman1-18/+16
2018-11-18am: Implement ILibraryAppletAccessor IsCompleted and GetResultZach Hilman1-4/+8
2018-11-18am: Implement text check software keyboard modeZach Hilman1-5/+32
Allows the game to verify and send a message to the frontend.
2018-11-18am: Deglobalize software keyboard appletZach Hilman1-5/+9
2018-11-18am: Construct and use proper applets with ILibraryAppletAccessorZach Hilman1-1/+26
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18am: Unstub ILibraryAppletAccessor::StartZach Hilman1-5/+17
Now starts the applet provided in constructor.
2018-11-18am: Implement PopInteractiveOutData and PushInteractiveInDataZach Hilman1-14/+24
Used by software keyboard applet for data transfer.
2018-11-18am: Convert storage stack to vectorZach Hilman1-27/+59
std::stack was no longer suitable for non-trivial operations
2018-11-18am: Move AM::IStorage to headerZach Hilman1-0/+16
Needs to be accessible by applet files.
2018-11-18am: Move IStorageAccessor to header and update backing bufferZach Hilman1-64/+36
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18am: Implement CreateTransferMemoryStorageZach Hilman1-0/+25
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-17Stubbed am:EnableApplicationCrashReportMysticExile1-10/+17
2018-11-16Report resolution scaling support for vi and amDavid Marcec1-4/+8
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec1-15/+62
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L1-1/+1
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
2018-10-24profile_manager: Use std::optional instead of boost::optionalLioncash1-1/+1
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
2018-10-24acc: Fix account UUID duplication errorZach Hilman1-10/+19
2018-10-24profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman1-2/+6
2018-10-24am: Pass current user UUID to launch parametersZach Hilman1-7/+9
2018-10-21am: Add the basic skeleton for the tcap serviceLioncash1-0/+2
Added based off information provided by Switchbrew.
2018-10-21am: Update service function tablesLioncash1-12/+50
Updated based off information from Switchbrew
2018-10-19Stubbed home blockingDavid Marcec1-4/+32
Needed by arms due to new hid rework
2018-09-19Removed the use of rp.MakeBuilderDavid Marcec1-4/+4
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-18Implemented GetDefaultDisplayResolutionDavid Marcec1-1/+17
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-1/+1
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash1-0/+23
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-08-29kernel: Eliminate kernel global stateLioncash1-3/+6
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-24Added GetBootMode (#1107)David1-1/+11
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
2018-08-21am: Utilize std::array within PopLaunchParameter()Lioncash1-3/+4
Gets rid of the potential for C array-to-pointer decay, and also makes pointer arithmetic to get the end of the copy range unnecessary. We can just use std::array's begin() and end() member functions.
2018-08-17Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)greggameplayer1-2/+19
* Used by Mario Tennis Aces
2018-08-16correct coding stylegreggameplayer1-1/+1
2018-08-16Implement GetDefaultDisplayResolutionChangeEventgreggameplayer1-1/+12
Require by Toki Tori and Toki Tori 2+
2018-08-08am: Stub SetScreenShotImageOrientation.bunnei1-1/+8
- Used by Super Mario Odyssey.
2018-08-03Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)David1-1/+2
2018-07-31service/am: Add missing am servicesLioncash1-0/+6
Adds the basic skeleton for missing am services idle:sys, omm, and spsm based off the information provided by Switch Brew.
2018-07-19Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman1-1/+0
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
2018-07-17General Filesystem and Save Data Fixes (#670)Zach Hilman1-14/+5
2018-07-08Revert "Virtual Filesystem (#597)"bunnei1-1/+1
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-06Virtual Filesystem (#597)Zach Hilman1-1/+1
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-03Rename logging macro back to LOG_*James Rowe1-43/+43
2018-06-06am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei1-1/+12
2018-06-04am: Implement ILibraryAppletAccessor::PopOutData.bunnei1-1/+11
2018-06-04am: ISelfController:LaunchableEvent should be sticky.bunnei1-1/+1
2018-06-04am: Stub out ILibraryAppletAccessor Start and GetResult methods.bunnei1-2/+16
2018-06-04am: Implement ILibraryAppletAccessor::PushInData.bunnei1-43/+55
2018-06-04am: Implement IStorageAccessor::Write.bunnei1-1/+17
2018-06-04am: Cleanup IStorageAccessor::Read.bunnei1-5/+3
2018-06-04am: Implement ILibraryAppletCreator::CreateStorage.bunnei1-21/+33
2018-05-26am: Stub IApplicationFunctions GetDisplayVersion.bunnei1-1/+9
2018-05-26Add & correct miscellaneous things (#470)greggameplayer1-1/+34
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
2018-05-07Stubs for QLaunch (#428)Hexagon121-2/+77
* Stubs for QLaunch * Wiped unrelated stuff * Addressed comment * Dropped GetPopFromGeneralChannelEvent
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash1-1/+1
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-04-29am: Fix GetDesiredLanguage implementation.bunnei1-2/+4
2018-04-24am: Move logging macros over to new fmt-compatible onesLioncash1-32/+32
2018-04-20service: Use nested namespace specifiers where applicableLioncash1-4/+2
Tidies up namespace declarations
2018-04-11Various fixes and clangHexagon121-1/+1
2018-04-10Updated AM with more service names.Hexagon121-2/+82
2018-03-27config: Rename is_docked to use_docked_mode to be consistent with other config bools.bunnei1-5/+5
2018-03-27config: Add setting for whether the system is docked or not.bunnei1-2/+6
2018-03-04FS: Make EnsureSaveData create the savedata folder when called for the first time.Subv1-2/+20
2018-02-22Stub more functionsmailwl1-1/+32
2018-02-22Stub am::SetScreenShotPermission, and bsd::StartMonitoring functionsmailwl1-0/+8
2018-02-19AM: Corrected the response in EnsureSaveData.Subv1-1/+2
The values are still unknown and the function is still considered a stub. Puyo Puyo Tetris now tries to call fsp-srv:MountSaveData.
2018-02-14service: Remove remaining uses of BufferDescriptor*.bunnei1-3/+3
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl1-1/+77
2018-02-06IApplicationFunctions: Stub out EnsureSaveData.bunnei1-0/+7
2018-02-04logger: Add AM service logging category.bunnei1-24/+24
2018-02-02Service/am: Add AppletAE service (#153)mailwl1-0/+333
* Add AppletAE, step 1: move common interfaces to am.h * Add AppletAE, step 2
2018-01-22AppletOE: Make ISelfController keep a reference to nvflinger.Subv1-2/+3
It'll be needed when we implement CreateManagedDisplayLayer.
2018-01-13yuzu: Update license text to be consistent across project.bunnei1-1/+1
2017-12-29ap, aoc_u: Minor cleanup.bunnei1-2/+0
2017-10-15hle: Add service stubs for apm and appletOE.bunnei1-0/+18
2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei1-193/+0
2017-06-06Service: Remove unnecessary includes from service.hYuri Kunde Schlesner1-2/+4
This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
2016-12-08Update AM service function tablesLioncash1-5/+5
Updated based off information from 3dbrew.
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-3/+1
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-21/+32
2016-04-24am: title_id is long long uintSam Spilsbury1-1/+1
2016-04-08update the code of AM service! (#1623)JamePeng1-9/+131
2016-02-02services: Get rid of unnecessary includesLioncash1-4/+0
2015-07-29core: Eliminate some unused variable warningsLioncash1-1/+1
2015-07-29core: Fix missing prototype warningsLioncash1-0/+1
2015-07-21Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.Subv1-0/+9
Named the service functions in am:app as per 3dbrew. This fixes an illegal read loop in Steel Diver
2015-06-12Services: Continue separation of services into their own folderspurpasmart961-0/+55